130 lines
3.5 KiB
C#
130 lines
3.5 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_CommonItem{
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public const string TAB_FILE_DATA = "CommonItem";
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private const int _varCount = 28;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_CommonItem()
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{
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}
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public Tab_CommonItem(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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Name = segments[2].Trim();
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Icon = segments[3].Trim();
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Tips = segments[4].Trim();
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ClassID = int.Parse(segments[5]);
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SubClassID = int.Parse(segments[6]);
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Quality = int.Parse(segments[7]);
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SuperEquipment = int.Parse(segments[8]);
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QualityEffect = int.Parse(segments[9]);
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MinLevelRequire = int.Parse(segments[10]);
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MaxLevelRequire = int.Parse(segments[11]);
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CanUse = int.Parse(segments[12]);
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BindType = int.Parse(segments[13]);
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CanSell = int.Parse(segments[14]);
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SellPrice = int.Parse(segments[15]);
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SellMoneyType = int.Parse(segments[16]);
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MaxStackSize = int.Parse(segments[17]);
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ProfessionRequire = int.Parse(segments[18]);
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SortId = int.Parse(segments[19]);
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ExistTime = int.Parse(segments[20]);
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DropIcon = int.Parse(segments[21]);
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DropEffectId = int.Parse(segments[22]);
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CanThrow = int.Parse(segments[23]);
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CanBulkUse = int.Parse(segments[24]);
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IsShowGainPath = int.Parse(segments[25]);
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CanShortCutUse = int.Parse(segments[26]);
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BackPackType = int.Parse(segments[27]);
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Iconnv = segments[28].Trim();
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}
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public int Id { get; private set; }
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public string Name { get; private set; }
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public string Icon { get; private set; }
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public string Tips { get; private set; }
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public int ClassID { get; private set; }
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public int SubClassID { get; private set; }
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public int Quality { get; private set; }
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public int SuperEquipment { get; private set; }
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public int QualityEffect { get; private set; }
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public int MinLevelRequire { get; private set; }
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public int MaxLevelRequire { get; private set; }
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public int CanUse { get; private set; }
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public int BindType { get; private set; }
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public int CanSell { get; private set; }
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public int SellPrice { get; private set; }
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public int SellMoneyType { get; private set; }
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public int MaxStackSize { get; private set; }
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public int ProfessionRequire { get; private set; }
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public int SortId { get; private set; }
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public int ExistTime { get; private set; }
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public int DropIcon { get; private set; }
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public int DropEffectId { get; private set; }
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public int CanThrow { get; private set; }
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public int CanBulkUse { get; private set; }
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public int IsShowGainPath { get; private set; }
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public int CanShortCutUse { get; private set; }
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public int BackPackType { get; private set; }
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public string Iconnv { get; private set; }
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}
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} |