Files
JJBB/Assets/Project/Script/GameTables/Table_CombatOther.cs
2024-08-23 15:49:34 +08:00

83 lines
2.2 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_CombatOther{
public const string TAB_FILE_DATA = "CombatOther";
private const int _varCount = 17;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_CombatOther()
{
}
public Tab_CombatOther(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
EquipHoleCombat[0] = int.Parse(segments[2]);
EquipHoleCombat[1] = int.Parse(segments[3]);
EquipHoleCombat[2] = int.Parse(segments[4]);
EquipHoleCombat[3] = int.Parse(segments[5]);
EquipHoleCombat[4] = int.Parse(segments[6]);
EquipHoleCombat[5] = int.Parse(segments[7]);
CiTiaoCombat[0] = int.Parse(segments[8]);
CiTiaoCombat[1] = int.Parse(segments[9]);
CiTiaoCombat[2] = int.Parse(segments[10]);
CiTiaoCombat[3] = int.Parse(segments[11]);
CiTiaoCombat[4] = int.Parse(segments[12]);
CiTiaoCombat[5] = int.Parse(segments[13]);
CiTiaoCombat[6] = int.Parse(segments[14]);
CiTiaoCombat[7] = int.Parse(segments[15]);
CiTiaoCombat[8] = int.Parse(segments[16]);
CiTiaoCombat[9] = int.Parse(segments[17]);
}
public int Id { get; private set; }
public readonly int[] EquipHoleCombat = new int[6];
public int getEquipHoleCombatCount() { return EquipHoleCombat.Length; }
public int GetEquipHoleCombatbyIndex(int idx)
{
if(idx >= 0 && idx < EquipHoleCombat.Length)
return EquipHoleCombat[idx];
return default(int);
}
public readonly int[] CiTiaoCombat = new int[10];
public int getCiTiaoCombatCount() { return CiTiaoCombat.Length; }
public int GetCiTiaoCombatbyIndex(int idx)
{
if(idx >= 0 && idx < CiTiaoCombat.Length)
return CiTiaoCombat[idx];
return default(int);
}
}
}