Files
JJBB/Assets/Project/Script/GameTables/Table_Bullet.cs
2024-08-23 15:49:34 +08:00

79 lines
1.9 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_Bullet{
public const string TAB_FILE_DATA = "Bullet";
private const int _varCount = 11;
public int GetId()
{
return BulletID;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_Bullet()
{
}
public Tab_Bullet(string line)
{
var segments = line.Split('\t');
BulletID = int.Parse(segments[0]);
EffectId = int.Parse(segments[2]);
EndEffectId = int.Parse(segments[3]);
Speed = float.Parse(segments[4]);
MinDistance = float.Parse(segments[5]);
AttackPoint = segments[6].Trim();
StartPosX = float.Parse(segments[7]);
StartPosY = float.Parse(segments[8]);
StartPosZ = float.Parse(segments[9]);
BulletDirectionX = float.Parse(segments[10]);
BulletDirectionY = float.Parse(segments[11]);
}
public int BulletID { get; private set; }
public int EffectId { get; private set; }
public int EndEffectId { get; private set; }
public float Speed { get; private set; }
public float MinDistance { get; private set; }
public string AttackPoint { get; private set; }
public float StartPosX { get; private set; }
public float StartPosY { get; private set; }
public float StartPosZ { get; private set; }
public float BulletDirectionX { get; private set; }
public float BulletDirectionY { get; private set; }
}
}