89 lines
2.1 KiB
C#
89 lines
2.1 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_BloodVeinConfig{
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public const string TAB_FILE_DATA = "BloodVeinConfig";
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private const int _varCount = 15;
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public int GetId()
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{
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return VeinID;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_BloodVeinConfig()
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{
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}
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public Tab_BloodVeinConfig(string line)
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{
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var segments = line.Split('\t');
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VeinID = int.Parse(segments[0]);
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Name = segments[2].Trim();
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AttrName = segments[3].Trim();
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Icon = segments[4].Trim();
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VeinOpenLevel = int.Parse(segments[5]);
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Node[0] = int.Parse(segments[6]);
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Node[1] = int.Parse(segments[8]);
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Node[2] = int.Parse(segments[10]);
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Node[3] = int.Parse(segments[12]);
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Node[4] = int.Parse(segments[14]);
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OpenLv[0] = int.Parse(segments[7]);
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OpenLv[1] = int.Parse(segments[9]);
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OpenLv[2] = int.Parse(segments[11]);
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OpenLv[3] = int.Parse(segments[13]);
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OpenLv[4] = int.Parse(segments[15]);
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}
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public int VeinID { get; private set; }
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public string Name { get; private set; }
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public string AttrName { get; private set; }
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public string Icon { get; private set; }
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public int VeinOpenLevel { get; private set; }
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public readonly int[] Node = new int[5];
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public int getNodeCount() { return Node.Length; }
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public int GetNodebyIndex(int idx)
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{
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if(idx >= 0 && idx < Node.Length)
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return Node[idx];
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return default(int);
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}
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public readonly int[] OpenLv = new int[5];
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public int getOpenLvCount() { return OpenLv.Length; }
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public int GetOpenLvbyIndex(int idx)
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{
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if(idx >= 0 && idx < OpenLv.Length)
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return OpenLv[idx];
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return default(int);
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}
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}
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} |