Files
JJBB/Assets/Project/Script/GameTables/Table_AdvanceOther.cs
2024-08-23 15:49:34 +08:00

115 lines
3.3 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_AdvanceOther{
public const string TAB_FILE_DATA = "AdvanceOther";
private const int _varCount = 26;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_AdvanceOther()
{
}
public Tab_AdvanceOther(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
SpiritIncPercent = int.Parse(segments[2]);
SpiritItemId = int.Parse(segments[3]);
SpiritItemIcon = segments[4].Trim();
SoulItemIcon = segments[5].Trim();
SoulItemId = int.Parse(segments[6]);
SoulIncAttrId[0] = int.Parse(segments[7]);
SoulIncAttrId[1] = int.Parse(segments[9]);
SoulIncAttrId[2] = int.Parse(segments[11]);
SoulIncAttrId[3] = int.Parse(segments[13]);
SoulIncAttrId[4] = int.Parse(segments[15]);
SoulIncAttrValue[0] = int.Parse(segments[8]);
SoulIncAttrValue[1] = int.Parse(segments[10]);
SoulIncAttrValue[2] = int.Parse(segments[12]);
SoulIncAttrValue[3] = int.Parse(segments[14]);
SoulIncAttrValue[4] = int.Parse(segments[16]);
VipIncPercent[0] = int.Parse(segments[17]);
VipIncPercent[1] = int.Parse(segments[18]);
VipIncPercent[2] = int.Parse(segments[19]);
VipIncPercent[3] = int.Parse(segments[20]);
VipIncPercent[4] = int.Parse(segments[21]);
VipIncPercent[5] = int.Parse(segments[22]);
VipIncPercent[6] = int.Parse(segments[23]);
VipIncPercent[7] = int.Parse(segments[24]);
SoulOpenGrade = int.Parse(segments[25]);
SpiritOpenGrade = int.Parse(segments[26]);
}
public int Id { get; private set; }
public int SpiritIncPercent { get; private set; }
public int SpiritItemId { get; private set; }
public string SpiritItemIcon { get; private set; }
public string SoulItemIcon { get; private set; }
public int SoulItemId { get; private set; }
public readonly int[] SoulIncAttrId = new int[5];
public int getSoulIncAttrIdCount() { return SoulIncAttrId.Length; }
public int GetSoulIncAttrIdbyIndex(int idx)
{
if(idx >= 0 && idx < SoulIncAttrId.Length)
return SoulIncAttrId[idx];
return default(int);
}
public readonly int[] SoulIncAttrValue = new int[5];
public int getSoulIncAttrValueCount() { return SoulIncAttrValue.Length; }
public int GetSoulIncAttrValuebyIndex(int idx)
{
if(idx >= 0 && idx < SoulIncAttrValue.Length)
return SoulIncAttrValue[idx];
return default(int);
}
public readonly int[] VipIncPercent = new int[8];
public int getVipIncPercentCount() { return VipIncPercent.Length; }
public int GetVipIncPercentbyIndex(int idx)
{
if(idx >= 0 && idx < VipIncPercent.Length)
return VipIncPercent[idx];
return default(int);
}
public int SoulOpenGrade { get; private set; }
public int SpiritOpenGrade { get; private set; }
}
}