40 lines
1.0 KiB
C#
40 lines
1.0 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using GCGame.Table;
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using Games.Mission;
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using Games.Events;
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using Games.Item;
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using GCGame;
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public class MarketCheckMoneyLogItem : UIItemBase
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{
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public Text _MoneyValue;
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public Text _StartTime;
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public Text _EndTime;
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public override void Show(Hashtable hash)
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{
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base.Show();
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var logItem = (UserShopCheckMoney)hash["InitObj"];
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if (logItem != null)
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InitItem(logItem);
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}
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protected void InitItem(UserShopCheckMoney itemParam)
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{
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_MoneyValue.text = itemParam.Money.ToString();
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var startData = Utils.GetServerDateTime((long)itemParam.StartTm);
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_StartTime.text = string.Format("{0}/{1}/{2} ", startData.Year, startData.Month, startData.Day) + startData.TimeOfDay.ToString();
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var endData = Utils.GetServerDateTime((long)itemParam.EndTm);
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_EndTime.text = string.Format("{0}/{1}/{2} ", endData.Year, endData.Month, endData.Day) + endData.TimeOfDay.ToString();
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}
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}
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