Files
JJBB/Assets/Project/Script/GUI/LevelCombatTips/LevelTipTipItem.cs
2024-08-23 15:49:34 +08:00

104 lines
2.8 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using GCGame.Table;
using Games.Mission;
using Games.Events;
using Games.Item;
using GCGame;
using Games.GlobeDefine;
public class LevelTipTipItem : UIItemBase
{
public Text _Name;
public Text _Desc;
public Image _Icon;
public Text _BtnGOText;
public Text _BtnDisableText;
public GameObject _BtnGO;
public GameObject _BtnDone;
public GameObject _BtnGOing;
public GameObject _BtnDisable;
public GameObject _MonsterTag;
#region
Tab_LevelCombatTipItem _TipItemTab;
public override void Show(Hashtable hash)
{
base.Show(hash);
var tipTab = (Tab_LevelCombatTipItem)hash["InitObj"];
ShowTipTab(tipTab);
}
public void ShowTipTab(Tab_LevelCombatTipItem tipTab)
{
_TipItemTab = tipTab;
_Name.text = tipTab.Name;
_Desc.text = tipTab.Tips;
LoadAssetBundle.Instance.SetImageSprite(_Icon, tipTab.Icon);
_BtnGOText.text = tipTab.BtnGoName;
_BtnDisableText.text = tipTab.BtnDisableText;
if (string.IsNullOrEmpty(tipTab.BtnGoFunc))
{
_BtnDisable.SetActive(false);
_BtnGO.SetActive(false);
_BtnDone.SetActive(false);
_BtnGOing.SetActive(false);
}
else
{
var btnState = LevelCombatTipRoot.GetBtnState(tipTab);
switch (btnState)
{
case LevelCombatTipRoot.BtnState.Disable:
_BtnDisable.SetActive(true);
_BtnGO.SetActive(false);
_BtnDone.SetActive(false);
_BtnGOing.SetActive(false);
break;
case LevelCombatTipRoot.BtnState.Done:
_BtnDisable.SetActive(false);
_BtnGO.SetActive(false);
_BtnDone.SetActive(true);
_BtnGOing.SetActive(false);
break;
case LevelCombatTipRoot.BtnState.Go:
_BtnDisable.SetActive(false);
_BtnGO.SetActive(true);
_BtnDone.SetActive(false);
_BtnGOing.SetActive(false);
break;
case LevelCombatTipRoot.BtnState.Going:
_BtnDisable.SetActive(false);
_BtnGO.SetActive(false);
_BtnDone.SetActive(false);
_BtnGOing.SetActive(true);
break;
}
}
if (tipTab.BtnGoFunc == "Monster")
{
_MonsterTag.gameObject.SetActive(true);
}
else
{
_MonsterTag.gameObject.SetActive(false);
}
}
public void OnBtnGo()
{
LevelCombatTipRoot.GotoFun(_TipItemTab);
}
#endregion
}