45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class CommonMenuItemBase : MonoBehaviour, IPointerDownHandler{
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[Serializable]
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public class CommonMenuItemSelect : UnityEvent<int>
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{
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public CommonMenuItemSelect() { }
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}
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[SerializeField]
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public CommonMenuItemSelect _CommonItemSelect;
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public GameObject _OriginObj;
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public GameObject _MarkObj;
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public Text _NormalText;
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public Text _HighLightText;
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public int _Index;
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public GameObject _RedIcon;
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public void ShowMask(bool isShow)
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{
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if(_MarkObj)
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_MarkObj.SetActive(isShow);
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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//throw new System.NotImplementedException();
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if (_CommonItemSelect != null)
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_CommonItemSelect.Invoke(_Index);
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}
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public void ShowRedIcon(bool isShow)
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{
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_RedIcon.SetActive(isShow);
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}
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}
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