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JJBB/Assets/BuiltinAssets/Shader/DefaultResourcesExtra/Nature/SoftOcclusion/TreeSoftOcclusionLeavesRendertex.shader
2024-08-23 15:49:34 +08:00

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Shader "Hidden/Nature/Tree Soft Occlusion Leaves Rendertex" {
Properties {
_Color ("Main Color", Color) = (1,1,1,0)
_MainTex ("Main Texture", 2D) = "white" {}
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
_HalfOverCutoff ("0.5 / Alpha cutoff", Range(0,1)) = 1.0
_BaseLight ("Base Light", Range(0, 1)) = 0.35
_AO ("Amb. Occlusion", Range(0, 10)) = 2.4
_Occlusion ("Dir Occlusion", Range(0, 20)) = 7.5
// These are here only to provide default values
[HideInInspector] _TreeInstanceColor ("TreeInstanceColor", Vector) = (1,1,1,1)
[HideInInspector] _TreeInstanceScale ("TreeInstanceScale", Vector) = (1,1,1,1)
[HideInInspector] _SquashAmount ("Squash", Float) = 1
}
SubShader {
Tags { "Queue" = "Transparent-99" }
Cull Off
Pass {
Lighting On
ZWrite On
CGPROGRAM
#pragma vertex leaves
#pragma fragment frag
#define USE_CUSTOM_LIGHT_DIR 1
#include "UnityBuiltin2xTreeLibrary.cginc"
sampler2D _MainTex;
fixed _Cutoff;
fixed4 frag(v2f input) : SV_Target
{
fixed4 col = tex2D( _MainTex, input.uv.xy);
col.rgb *= input.color.rgb;
clip(col.a - _Cutoff);
col.a = 1;
return col;
}
ENDCG
}
}
Fallback Off
}