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JJBB/Assets/BuiltinAssets/Shader/DefaultResourcesExtra/Internal-Flare.shader
2024-08-23 15:49:34 +08:00

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Shader "Hidden/Internal-Flare"
{
SubShader {
Tags {"RenderType"="Overlay"}
ZWrite Off ZTest Always
Cull Off
Blend One One
ColorMask RGB
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
sampler2D _FlareTexture;
struct appdata_t {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
struct v2f {
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
};
float4 _FlareTexture_ST;
v2f vert (appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.color = v.color;
o.texcoord = TRANSFORM_TEX(v.texcoord, _FlareTexture);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return tex2D(_FlareTexture, i.texcoord) * i.color;
}
ENDCG
}
}
}