Files
JJBB/Assets/Project/Script/GameTables/Table_Sounds.cs
2024-08-23 15:49:34 +08:00

76 lines
1.8 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_Sounds{
public const string TAB_FILE_DATA = "Sounds";
private const int _varCount = 10;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_Sounds()
{
}
public Tab_Sounds(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
FullPathName = segments[2].Trim();
PanLevel = float.Parse(segments[3]);
Volume = float.Parse(segments[4]);
MinDistance = float.Parse(segments[5]);
Spread = float.Parse(segments[6]);
IsLoop = int.Parse(segments[7]) > 0;
FadeInTime = float.Parse(segments[8]);
FadeOutTime = float.Parse(segments[9]);
Priority = short.Parse(segments[10]);
}
public int Id { get; private set; }
public string FullPathName { get; private set; }
public float PanLevel { get; private set; }
public float Volume { get; private set; }
public float MinDistance { get; private set; }
public float Spread { get; private set; }
public bool IsLoop { get; private set; }
public float FadeInTime { get; private set; }
public float FadeOutTime { get; private set; }
public short Priority { get; private set; }
}
}