Files
JJBB/Assets/Project/Script/GameTables/Table_SkillBase.cs
2024-08-23 15:49:34 +08:00

94 lines
2.4 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_SkillBase{
public const string TAB_FILE_DATA = "SkillBase";
private const int _varCount = 16;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_SkillBase()
{
}
public Tab_SkillBase(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Name = segments[2].Trim();
IsShowSkillName = int.Parse(segments[3]);
Icon = segments[4].Trim();
TextIcon = segments[5].Trim();
PriorityAutoFight = int.Parse(segments[6]);
HealthAutoFight = int.Parse(segments[7]);
SkillClass = int.Parse(segments[8]);
UseType = int.Parse(segments[9]);
IsPredict = int.Parse(segments[10]);
IsMove = int.Parse(segments[11]);
IsMoveBreak = int.Parse(segments[12]);
SearchEnemyAngle = int.Parse(segments[13]);
IsNeedStopEffectId = int.Parse(segments[14]);
IsReleaseWithoutTarget = int.Parse(segments[15]);
PriorityTarget = int.Parse(segments[16]);
}
public int Id { get; private set; }
public string Name { get; private set; }
public int IsShowSkillName { get; private set; }
public string Icon { get; private set; }
public string TextIcon { get; private set; }
public int PriorityAutoFight { get; private set; }
public int HealthAutoFight { get; private set; }
public int SkillClass { get; private set; }
public int UseType { get; private set; }
public int IsPredict { get; private set; }
public int IsMove { get; private set; }
public int IsMoveBreak { get; private set; }
public int SearchEnemyAngle { get; private set; }
public int IsNeedStopEffectId { get; private set; }
public int IsReleaseWithoutTarget { get; private set; }
public int PriorityTarget { get; private set; }
}
}