Files
JJBB/Assets/Project/Script/GameTables/Table_LevelCombatTipItem.cs
2024-08-23 15:49:34 +08:00

82 lines
1.9 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_LevelCombatTipItem{
public const string TAB_FILE_DATA = "LevelCombatTipItem";
private const int _varCount = 12;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_LevelCombatTipItem()
{
}
public Tab_LevelCombatTipItem(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Class = int.Parse(segments[2]);
Sort = int.Parse(segments[3]);
Name = segments[4].Trim();
Tips = segments[5].Trim();
Icon = segments[6].Trim();
BtnGoName = segments[7].Trim();
BtnGoFunc = segments[8].Trim();
BtnGoParam = segments[9].Trim();
ShowType = segments[10].Trim();
ShowParam = segments[11].Trim();
BtnDisableText = segments[12].Trim();
}
public int Id { get; private set; }
public int Class { get; private set; }
public int Sort { get; private set; }
public string Name { get; private set; }
public string Tips { get; private set; }
public string Icon { get; private set; }
public string BtnGoName { get; private set; }
public string BtnGoFunc { get; private set; }
public string BtnGoParam { get; private set; }
public string ShowType { get; private set; }
public string ShowParam { get; private set; }
public string BtnDisableText { get; private set; }
}
}