106 lines
3.0 KiB
C#
106 lines
3.0 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_CopySceneReward{
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public const string TAB_FILE_DATA = "CopySceneReward";
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private const int _varCount = 31;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_CopySceneReward()
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{
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}
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public Tab_CopySceneReward(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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RewardType[0] = int.Parse(segments[2]);
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RewardType[1] = int.Parse(segments[5]);
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RewardType[2] = int.Parse(segments[8]);
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RewardType[3] = int.Parse(segments[11]);
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RewardType[4] = int.Parse(segments[14]);
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RewardType[5] = int.Parse(segments[17]);
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RewardType[6] = int.Parse(segments[20]);
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RewardType[7] = int.Parse(segments[23]);
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RewardType[8] = int.Parse(segments[26]);
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RewardType[9] = int.Parse(segments[29]);
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RewardItemID[0] = int.Parse(segments[3]);
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RewardItemID[1] = int.Parse(segments[6]);
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RewardItemID[2] = int.Parse(segments[9]);
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RewardItemID[3] = int.Parse(segments[12]);
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RewardItemID[4] = int.Parse(segments[15]);
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RewardItemID[5] = int.Parse(segments[18]);
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RewardItemID[6] = int.Parse(segments[21]);
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RewardItemID[7] = int.Parse(segments[24]);
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RewardItemID[8] = int.Parse(segments[27]);
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RewardItemID[9] = int.Parse(segments[30]);
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RewardCount[0] = int.Parse(segments[4]);
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RewardCount[1] = int.Parse(segments[7]);
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RewardCount[2] = int.Parse(segments[10]);
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RewardCount[3] = int.Parse(segments[13]);
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RewardCount[4] = int.Parse(segments[16]);
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RewardCount[5] = int.Parse(segments[19]);
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RewardCount[6] = int.Parse(segments[22]);
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RewardCount[7] = int.Parse(segments[25]);
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RewardCount[8] = int.Parse(segments[28]);
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RewardCount[9] = int.Parse(segments[31]);
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}
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public int Id { get; private set; }
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public readonly int[] RewardType = new int[10];
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public int getRewardTypeCount() { return RewardType.Length; }
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public int GetRewardTypebyIndex(int idx)
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{
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if(idx >= 0 && idx < RewardType.Length)
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return RewardType[idx];
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return default(int);
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}
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public readonly int[] RewardItemID = new int[10];
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public int getRewardItemIDCount() { return RewardItemID.Length; }
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public int GetRewardItemIDbyIndex(int idx)
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{
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if(idx >= 0 && idx < RewardItemID.Length)
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return RewardItemID[idx];
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return default(int);
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}
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public readonly int[] RewardCount = new int[10];
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public int getRewardCountCount() { return RewardCount.Length; }
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public int GetRewardCountbyIndex(int idx)
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{
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if(idx >= 0 && idx < RewardCount.Length)
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return RewardCount[idx];
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return default(int);
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}
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}
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} |