Files
JJBB/Assets/Project/Script/GameTables/Table_CharModel.cs
2024-08-23 15:49:34 +08:00

97 lines
2.4 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_CharModel{
public const string TAB_FILE_DATA = "CharModel";
private const int _varCount = 16;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_CharModel()
{
}
public Tab_CharModel(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Name = segments[2].Trim();
ResPath = segments[3].Trim();
EffectID = segments[4].Trim();
HeadPic = segments[5].Trim();
HeadInfoHeight = float.Parse(segments[6]);
Scale = float.Parse(segments[7]);
DeadSound[0] = short.Parse(segments[8]);
DeadSound[1] = short.Parse(segments[9]);
DeadSound[2] = short.Parse(segments[10]);
ModelType = int.Parse(segments[11]);
BodyPos = segments[12].Trim();
BodyRot = segments[13].Trim();
HalfPos = segments[14].Trim();
HalfRot = segments[15].Trim();
DieShadetime = float.Parse(segments[16]);
}
public int Id { get; private set; }
public string Name { get; private set; }
public string ResPath { get; private set; }
public string EffectID { get; private set; }
public string HeadPic { get; private set; }
public float HeadInfoHeight { get; private set; }
public float Scale { get; private set; }
public readonly short[] DeadSound = new short[3];
public int getDeadSoundCount() { return DeadSound.Length; }
public short GetDeadSoundbyIndex(int idx)
{
if(idx >= 0 && idx < DeadSound.Length)
return DeadSound[idx];
return default(short);
}
public int ModelType { get; private set; }
public string BodyPos { get; private set; }
public string BodyRot { get; private set; }
public string HalfPos { get; private set; }
public string HalfRot { get; private set; }
public float DieShadetime { get; private set; }
}
}