Files
JJBB/Assets/Project/Script/GameLogic/NetWork/PacketHandler/GC_TRANDATAHandler.cs
2024-08-23 15:49:34 +08:00

24 lines
581 B
C#

//This code create by CodeEngine
using System;
using Module.Log;
using Google.ProtocolBuffers;
using System.Collections;
namespace SPacket.SocketInstance
{
public class GC_TRANDATAHandler : Ipacket
{
public uint Execute(PacketDistributed ipacket)
{
GC_TRANDATA packet = (GC_TRANDATA)ipacket;
if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR;
//enter your logic
BinaryMessageHandle.PacketRecive(packet);
return (uint)PACKET_EXE.PACKET_EXE_CONTINUE;
}
}
}