23 lines
587 B
C#
23 lines
587 B
C#
//This code create by CodeEngine
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using System;
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using Module.Log;
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using Google.ProtocolBuffers;
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using System.Collections;
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namespace SPacket.SocketInstance
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{
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public class GC_PLAYSTORYHandler : Ipacket
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{
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public uint Execute(PacketDistributed ipacket)
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{
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GC_PLAYSTORY packet = (GC_PLAYSTORY )ipacket;
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if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR;
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//enter your logic
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int nStoryID = packet.StoryID;
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return (uint)PACKET_EXE.PACKET_EXE_CONTINUE;
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}
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}
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}
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