Files
JJBB/Assets/Project/Script/GameLogic/NetWork/PacketHandler/GC_PLAYSHANDIANLIANEFFECTHandler.cs
2024-08-23 15:49:34 +08:00

39 lines
1.3 KiB
C#

//This code create by CodeEngine
using System;
using Games.LogicObj;
using Module.Log;
using Google.ProtocolBuffers;
using System.Collections;
using UnityEngine;
namespace SPacket.SocketInstance
{
public class GC_PLAYSHANDIANLIANEFFECTHandler : Ipacket
{
public uint Execute(PacketDistributed ipacket)
{
// 已经废弃的协议
// GC_PLAYSHANDIANLIANEFFECT packet = (GC_PLAYSHANDIANLIANEFFECT )ipacket;
// if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR;
// //enter your logic
// Obj_Character _objChar = Singleton<ObjManager>.GetInstance().FindObjCharacterInScene(packet.ObjId);
//
// Obj_Character _objTarget = Singleton<ObjManager>.GetInstance().FindObjCharacterInScene(packet.TargetId);
// if (_objChar && _objTarget!=null)
// {
// _objChar.PlayEffect(packet.EffectId, OnPlayEffect, packet.TargetId);
// }
return (uint)PACKET_EXE.PACKET_EXE_CONTINUE;
}
// void OnPlayEffect(GameObject effectObject, object targetID)
// {
// if (effectObject != null && effectObject.GetComponent<LightingChain>() != null)
// {
// effectObject.GetComponent<LightingChain>().InitData((int)targetID);
// }
// }
}
}