Files
JJBB/Assets/Project/Script/GameLogic/NetWork/PacketHandler/GC_FINDPLAYERHandler.cs
2024-08-23 15:49:34 +08:00

25 lines
695 B
C#

//This code create by CodeEngine
using System;
using Module.Log;
using Google.ProtocolBuffers;
using System.Collections;
namespace SPacket.SocketInstance
{
public class GC_FINDPLAYERHandler : Ipacket
{
public uint Execute(PacketDistributed ipacket)
{
GC_FINDPLAYER packet = (GC_FINDPLAYER)ipacket;
if (null == packet)
return (uint)PACKET_EXE.PACKET_EXE_ERROR;
//enter your logic
if (null != GUIData.delPlayerFindResult) GUIData.delPlayerFindResult(packet);
//RelationLogic.Instance().UpdatePlayerFindResult(packet);
return (uint)PACKET_EXE.PACKET_EXE_CONTINUE;
}
}
}