Files
JJBB/Assets/Project/Script/GameLogic/NetWork/PacketHandler/GC_ACTIVITYNOTICEHandler.cs
2024-08-23 15:49:34 +08:00

27 lines
756 B
C#

//This code create by CodeEngine
using System;
using Module.Log;
using Google.ProtocolBuffers;
using System.Collections;
namespace SPacket.SocketInstance
{
public class GC_ACTIVITYNOTICEHandler : Ipacket
{
public uint Execute(PacketDistributed ipacket)
{
GC_ACTIVITYNOTICE packet = (GC_ACTIVITYNOTICE )ipacket;
if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR;
//enter your logic
if (RollNotice.Instance())
{
if (packet.HasStrNotice)
{
RollNotice.Instance().AddRollNotice(packet.StrNotice);
}
}
return (uint)PACKET_EXE.PACKET_EXE_CONTINUE;
}
}
}