Files
JJBB/Assets/Project/Script/GameLogic/NetWork/PacketHandler/CG_SELECTROLEHandler.cs
2024-08-23 15:49:34 +08:00

20 lines
447 B
C#

//This code create by CodeEngine
using System;
using Module.Log;
using Google.ProtocolBuffers;
using System.Collections;
namespace SPacket.SocketInstance
{
public class CG_SELECTROLEHandler : Ipacket
{
public uint Execute(PacketDistributed ipacket)
{
CG_SELECTROLE packet = (CG_SELECTROLE )ipacket;
if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR;
//enter your logic
return (uint)PACKET_EXE.PACKET_EXE_CONTINUE;
}
}
}