42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using UnityEngine.UI;
|
|
using GCGame.Table;
|
|
|
|
public class WelfareRechargeRewardItem : MonoBehaviour {
|
|
|
|
public Image itemIcon;
|
|
public Text itemNum;
|
|
public Image itemQuality;
|
|
|
|
private int itemDataId;
|
|
public void InitItem(int itemId, int num)
|
|
{
|
|
itemDataId = itemId;
|
|
Tab_CommonItem commonItem = TableManager.GetCommonItemByID(itemId, 0);
|
|
if (commonItem == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
LoadAssetBundle.Instance.SetImageSprite(itemIcon, commonItem.Icon);
|
|
LoadAssetBundle.Instance.SetImageSprite(itemQuality, GCGame.Utils.GetItemQualityFrame(commonItem.Quality));
|
|
if (commonItem.QualityEffect > 0)
|
|
{
|
|
CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, itemIcon.transform);
|
|
}
|
|
else
|
|
{
|
|
CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, itemIcon.transform);
|
|
}
|
|
|
|
itemNum.text = num.ToString();
|
|
}
|
|
|
|
public void OnItemClick()
|
|
{
|
|
ItemTooltipsLogic.ShowItemTooltip(itemDataId, ItemTooltipsLogic.ShowType.Info, transform.position);
|
|
}
|
|
|
|
}
|