Files
JJBB/Assets/Project/Script/GUI/Welfare/WelfareKeyCtr.cs
2024-08-23 15:49:34 +08:00

121 lines
4.4 KiB
C#

using System.Collections;
using System.IO;
using System.Net;
using System.Text;
using GCGame;
using GCGame.Table;
using Module.Log;
using UnityEngine;
using UnityEngine.UI;
// 激活码控制脚本
public class WelfareKeyCtr : MonoBehaviour
{
//private const string activiteKeyUrl = "http://serv.zhanyou-game.com:8098/api/gift/package/receive"; //激活
// private const string formatStr = "&serverId={0}&guid={1}&channelId={2}&code={3}";
// private const string _randomString = "qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM0123456789";
// private const int _randomStringLength = 8; //固定长度8
// private const string _tokenStr = "ZYAPI"; //固定TOKEN
// private const string _staticKey = "\"code\"";
// private const string _containertypeStr = "application/x-www-form-urlencoded";
public Button GetBtn;
public InputField keyInput;
// private static string activiteKeyUrl
// {
// get { return ControllUrlManager.ReceivePackageUrl; }
// }
private void Awake()
{
GetBtn.onClick.AddListener(OnGetBtnClick);
keyInput.placeholder.GetComponent<Text>().text = StrDictionary.GetClientDictionaryString("#{8116}");
}
private void OnGetBtnClick()
{
if (string.IsNullOrEmpty(keyInput.text))
GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{8127}"));
else
SdkControl.instance.RedemptionCode(keyInput.text);
// // todo
// StartCoroutine(CreateWelfareKeyPost(keyInput.text));
}
// private IEnumerator CreateWelfareKeyPost(string key)
// {
// yield return null;
//
// var request = (HttpWebRequest) WebRequest.Create(activiteKeyUrl);
// request.ContentType = _containertypeStr;
// request.Proxy = null; //魔法解决卡顿?
// request.Method = "POST";
// var paramData = Utils.GetHttpSingStr() + string.Format(formatStr,
// GameManager.gameManager.PlayerDataPool.WorldId,
// Singleton<ObjManager>.Instance.MainPlayer.GUID,
// GameManager.gameManager.PlayerDataPool.ChannelId,
// key);
//
// var byteArray = Encoding.UTF8.GetBytes(paramData);
// request.ContentLength = byteArray.Length; //请求长度
// var dataStream = request.GetRequestStream(); //得到请求流
// dataStream.Write(byteArray, 0, byteArray.Length); //将数据写入请求流
// dataStream.Close(); //关闭流对象
//
// var response = request.GetResponse(); //得到的响应
// dataStream = response.GetResponseStream(); //获取服务器返回的流
//
// var reader = new StreamReader(dataStream, Encoding.GetEncoding("UTF-8")); //打开流
// var responseFromServer = reader.ReadToEnd(); //读取内容
//
// reader.Close();
// dataStream.Close();
// response.Close();
//
// if (ParseJsonByKey(responseFromServer, _staticKey).Equals("106")) //账号已经激活过
// GUIData.AddNotifyData("#{8117}");
// else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("102")) //激活码错误
// GUIData.AddNotifyData("#{8118}");
// else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("104")) //激活已经被使用
// GUIData.AddNotifyData("#{8119}");
// else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("105")) //激活码失效
// GUIData.AddNotifyData("#{8120}");
// else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("0")) //激活码失效
// GUIData.AddNotifyData("#{8121}");
//
// //激活成功服务器判断
// }
//
// private string ParseJsonByKey(string jsonText, string key)
// {
// string val = null;
// var _res = new ResultMsg("", "");
// _res = JsonUtility.FromJson<ResultMsg>(jsonText);
//
// try
// {
// val = _res.code;
// }
// catch
// {
// LogModule.ErrorLog(_res.msg);
// }
//
// return val;
// }
private void OnDisable()
{
keyInput.text = string.Empty;
}
// private struct ResultMsg
// {
// public readonly string code;
// public readonly string msg;
//
// public ResultMsg(string _code, string _msg)
// {
// code = _code;
// msg = _msg;
// }
// }
}