114 lines
3.2 KiB
C#
114 lines
3.2 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using Games.GlobeDefine;
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using GCGame.Table;
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public class TeamInfoApplyItem : UIItemBase
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{
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#region
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public Image _MemberProIcon;
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public UICameraTexture _MemberModelView;
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public Text _MemberLevel;
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public Text _MemberName;
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public Text _MemberInfo1;
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public Text _MemberInfo2;
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private TeamMember _TeamInfo;
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private GameObject _MemberModel;
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#endregion
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public override void Show(Hashtable hash)
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{
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base.Show();
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var teamInfo = (TeamMember)hash["InitObj"];
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InitTeamInfo(teamInfo);
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}
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public override void Refresh()
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{
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base.Refresh();
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InitTeamInfo(_TeamInfo);
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}
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private void InitTeamInfo(TeamMember teamInfo)
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{
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if (teamInfo == null || teamInfo.Guid == GlobeVar.INVALID_GUID)
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{
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_MemberModelView.gameObject.SetActive(false);
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_MemberProIcon.gameObject.SetActive(false);
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_MemberProIcon.transform.parent.gameObject.SetActive(false);
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_MemberLevel.gameObject.SetActive(false);
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_MemberName.gameObject.SetActive(false);
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_MemberInfo1.gameObject.SetActive(false);
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_MemberInfo2.gameObject.SetActive(false);
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return;
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}
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_MemberModelView.gameObject.SetActive(true);
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_MemberProIcon.gameObject.SetActive(true);
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_MemberProIcon.transform.parent.gameObject.SetActive(true);
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_MemberLevel.gameObject.SetActive(true);
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_MemberName.gameObject.SetActive(true);
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_MemberInfo1.gameObject.SetActive(true);
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_MemberInfo2.gameObject.SetActive(true);
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_TeamInfo = teamInfo;
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LoadAssetBundle.Instance.SetImageSprite(_MemberProIcon, GCGame.Utils.GetProfessionSpriteName(_TeamInfo.Profession));
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_MemberLevel.text = StrDictionary.GetClientDictionaryString("#{1738}", _TeamInfo.Level);
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_MemberName.text = _TeamInfo.MemberName;
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_MemberInfo1.text = StrDictionary.GetClientDictionaryString("#{1064}", _TeamInfo.CombatNum);
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_MemberInfo2.text = "";
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GetModel();
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}
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private void GetModel()
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{
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int nCharmodelID = 0;
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switch (_TeamInfo.Profession)
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{
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case 0:
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nCharmodelID = 0;
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break;
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case 1:
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nCharmodelID = 1;
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break;
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case 2:
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nCharmodelID = 2;
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break;
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case 3:
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nCharmodelID = 3;
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break;
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}
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Tab_CharModel charModel = TableManager.GetCharModelByID(nCharmodelID, 0);
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if (charModel == null)
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{
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return;
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}
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//LoadAssetBundle.Instance.LoadModelAsync(charModel.ResPath, LoadModelFinish);
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}
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//
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// public void LoadModelFinish(string modelName, GameObject resObj, object param1, object param2, object param3 = null)
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// {
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// if (resObj == null)
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// return;
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//
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// _MemberModel = resObj;
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// _MemberModelView.InitShowGO(resObj);
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// }
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#region act
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public override void OnItemClick()
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{
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PopMenuLogic.ShowMenu("TeamMemberPopMenu", gameObject, _TeamInfo.Guid, _TeamInfo.MemberName);
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}
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#endregion
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}
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