Files
JJBB/Assets/Project/Script/GUI/Market/MarketFindHistoryItem.cs
2024-08-23 15:49:34 +08:00

52 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using GCGame.Table;
using Games.Mission;
using Games.Events;
using Games.Item;
public class MarketFindHistoryItem : UIItemBase
{
public Text _ItemName;
public override void Show(Hashtable hash)
{
base.Show();
bool isShowInBlack = true;
if (hash.ContainsKey("IsShowInBlack"))
{
isShowInBlack = (bool)hash["IsShowInBlack"];
}
if (hash["InitObj"] is Tab_CommonItem)
{
var commonItem = (Tab_CommonItem)hash["InitObj"];
if (commonItem != null)
InitItem(commonItem, isShowInBlack);
}
else
{
var commonItemID = (int)hash["InitObj"];
if (commonItemID > 0)
{
InitItem(commonItemID, isShowInBlack);
}
}
}
protected void InitItem(Tab_CommonItem itemParam, bool isShowInBlack)
{
_ItemName.text = GCGame.Utils.GetItemQualityName(itemParam.Quality, itemParam.Name, isShowInBlack);
}
protected void InitItem(int itemID, bool isShowInBlack)
{
var commonItem = TableManager.GetCommonItemByID(itemID, 0);
_ItemName.text = GCGame.Utils.GetItemQualityName(commonItem.Quality, commonItem.Name, isShowInBlack);
}
}