Files
JJBB/Assets/Project/Script/GUI/Childs/ChildRenicarNationItem.cs
2024-08-23 15:49:34 +08:00

71 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using GCGame.Table;
public class ChildRenicarNationItem : CommonItem_Base {
public int _ItemIndex;
public Text _ItemCountDesc;
private static CNode _CurChildData = null;
public override void OnEnable()
{
base.OnEnable();
InitItem();
}
public override void InitItem(int itemId = -1, int itemCount = 0)
{
_CurChildData = GetChildData();
if (_CurChildData == null)
{
gameObject.SetActive(false);
return;
}
gameObject.SetActive(true);
var childStateTypeTab = GameManager.gameManager.PlayerDataPool.ChildData.GetChildStateTypeTab(_CurChildData);
_ItemId = childStateTypeTab.GetRenicarNationItemIdbyIndex(_ItemIndex);
base.InitItem(_ItemId);
}
public CNode GetChildData()
{
if (ChildRenicarNationPanel.Instance)
return ChildData.GetChildByIndex(ChildRenicarNationPanel.Instance.CurSelectChildIndex);
else
return null;
}
public override void RefreshItemRemainCount()
{
base.RefreshItemRemainCount();
if(ChildRenicarNationPanel.Instance)
{
if(_CurChildData == null)
{
gameObject.SetActive(false);
return;
}
var childStateTypeTab = GameManager.gameManager.PlayerDataPool.ChildData.GetChildStateTypeTab(_CurChildData);
var itemNeedVal = childStateTypeTab.GetRenicarNationItemValbyIndex(_ItemIndex);
_ItemCountDesc.EnsureVal(itemNeedVal + "/" + _ItemRemainCount);
}
}
//这边需要在子女等级变化的时候进行刷新
public override void Refresh()
{
GetChildData();
if (_CurChildData == null)
{
gameObject.SetActive(false);
return;
}
RefreshItemRemainCount();
}
}