589 lines
20 KiB
C#
589 lines
20 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Games.GlobeDefine;
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using GCGame.Table;
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using GCGame;
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using Games.Item;
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public class AnalyzeGame : MonoBehaviour
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{
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public const int AnalyzeContainerMax = 18;
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public UIContainerBase AnalyzeContainer;
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public UIContainerBase BackContainer;
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public GridLayoutGroup BackgridLayoutGroup;
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public Text IndexText;
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public GameObject ToggleObj;
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public Toggle[] toggles;
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public Text ToggleText;
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public Text Tip;
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public Transform EndPoint;
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private List<GameItem> AnalyzeList = new List<GameItem>(); //需要分解的物品列表
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private List<AnalyzeGameItem.BackItemInfo> BackList = new List<AnalyzeGameItem.BackItemInfo>(); //当前分解物品后可以获得的物品列表
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int IsDuty = 0;
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private void Update()
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{
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UpdateAnima();
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if (IsDuty>0)
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{
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IsDuty--;
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if(IsDuty<=0)
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{
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InitAnalyzeContainer();
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InitBackList();
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}
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}
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}
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private void InitBackList()
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{
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while (BackList.Count < 4)
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{
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AnalyzeGameItem.BackItemInfo backItemInfo = new AnalyzeGameItem.BackItemInfo();
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BackList.Add(backItemInfo);
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}
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if (BackList.Count == 4)
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BackContainer.transform.localPosition = new Vector3(-775,-292,0);
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else
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BackContainer.transform.localPosition = new Vector3(-790, -292, 0);
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BackgridLayoutGroup.constraintCount = BackList.Count;
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BackContainer.InitContentItem(BackList);
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}
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private void Start()
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{
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Tip.text = StrDictionary.GetClientDictionaryString("#{8904}");
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}
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public bool IsInAnalyze(GameItem gameItem)
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{
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return AnalyzeList.Contains(gameItem);
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}
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public void ClearList()
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{
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AnalyzeList.Clear();
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BackList.Clear();
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}
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private void OnEnable()
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{
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AnalyzeList.Clear();
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BackList.Clear();
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int index = 0;
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if (GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level >= 70)
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index = 1;
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for (int i = 0; i < toggles.Length; i++)
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{
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if(index == i)
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{
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if(toggles[i].isOn)
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{
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Toggle_Click(true);
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}
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else
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{
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toggles[i].isOn = true;
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}
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}
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else
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toggles[i].isOn = false;
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}
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int Count = (AnalyzeList.Count / AnalyzeContainerMax) + 1;
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if (Count <= 0)
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{
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IndexText.text = "1/1";
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return;
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}
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_ShowIndex = 0;
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IsDuty = 4;
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IndexText.text = string.Format("{0}/{1}", _ShowIndex + 1, Count);
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}
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private void AddQualityItem(int quality)
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{
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AnalyzeList.Clear();
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BackList.Clear();
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for (int i = 0; i < GameManager.gameManager.PlayerDataPool.BackPack.Items.Count; i++)
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{
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GameItem gameItem = GameManager.gameManager.PlayerDataPool.BackPack.Items[i];
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if (gameItem.IsValid() && (int)gameItem.GetQuality() <= quality && gameItem.SellPrice() > 0 && gameItem.IsEquipMent())
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{
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AddAnalyzeGameItem(gameItem);
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}
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}
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int Count = (AnalyzeList.Count / AnalyzeContainerMax);
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if ((AnalyzeList.Count % AnalyzeContainerMax) > 0)
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Count++;
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if (Count <= 0)
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IndexText.text = "1/1";
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else
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IndexText.text = string.Format("{0}/{1}", _ShowIndex + 1, Count);
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IsDuty = 4;
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if (BackPackLogic.Instance() != null)
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BackPackLogic.Instance().OnToggleClick();
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}
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public void ShowToggle_Click()
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{
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if (ToggleObj.activeSelf)
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ToggleObj.SetActive(false);
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else
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ToggleObj.SetActive(true);
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}
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public void Toggle_Click(bool isOn)
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{
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if (isOn == false)
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return;
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int index = 0;
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for(;index<toggles.Length;index++)
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{
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if (toggles[index].isOn)
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{
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Text title = toggles[index].GetComponentInChildren<Text>();
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if (title != null)
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ToggleText.text = title.text;
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break;
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}
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}
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if (index == 0)
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AddQualityItem((int)ItemQuality.QUALITY_BLUE);
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if (index == 1)
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AddQualityItem((int)ItemQuality.QUALITY_PURPLE);
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ToggleObj.SetActive(false);
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}
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private int _ShowIndex;
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public void ShowLast_Click()
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{
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int Count = (AnalyzeList.Count / AnalyzeContainerMax);
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if ((AnalyzeList.Count % AnalyzeContainerMax) > 0)
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Count++;
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if (_ShowIndex <= 0 || Count<=1)
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return;
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_ShowIndex--;
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InitAnalyzeContainer();
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}
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public void ShowNext_Click()
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{
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int Count = (AnalyzeList.Count / AnalyzeContainerMax);
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if ((AnalyzeList.Count % AnalyzeContainerMax) > 0)
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Count++;
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if (Count <= 1 || _ShowIndex+1>=Count)
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return;
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_ShowIndex++;
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InitAnalyzeContainer();
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}
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private void InitAnalyzeContainer()
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{
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List<AnalyzeGameItem.BackItemInfo> showLists = new List<AnalyzeGameItem.BackItemInfo>();
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int Index = _ShowIndex * AnalyzeContainerMax;
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if(Index >= AnalyzeList.Count)
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{
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_ShowIndex = 0;
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Index = 0;
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}
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int Count = Index + AnalyzeContainerMax;
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for (;Index< Count; Index++)
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{
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if (AnalyzeList.Count <= Index)
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break;
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AnalyzeGameItem.BackItemInfo backItemInfo = new AnalyzeGameItem.BackItemInfo();
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GameItem gameItem = AnalyzeList[Index];
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if(gameItem != null && gameItem.IsValid())
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{
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backItemInfo.ItemType = 3;
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backItemInfo.ItemSubType = gameItem.DataID;
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backItemInfo.ItemNum = gameItem.StackCount;
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backItemInfo.gameItem = gameItem;
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backItemInfo.IsFrenzy = gameItem.IsFrenzy;
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}
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showLists.Add(backItemInfo);
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}
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AnalyzeContainer.InitContentItem(showLists, AnalyzeItemClick);
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int Length = (AnalyzeList.Count / AnalyzeContainerMax);
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if ((AnalyzeList.Count % AnalyzeContainerMax) > 0)
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Length += 1;
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if (Length <= 0)
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IndexText.text = "1/1";
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else
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IndexText.text = string.Format("{0}/{1}", _ShowIndex + 1, Length);
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}
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public void AnalyzeItemClick(object Obj)
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{
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AnalyzeGameItem.BackItemInfo gameItem = Obj as AnalyzeGameItem.BackItemInfo;
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if (gameItem == null || gameItem.IsVaild()==false || gameItem.gameItem == null)
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return;
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DelAnalyzeGameItem(gameItem.gameItem);
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if (BackPackLogic.Instance() != null && BackPackLogic.Instance().gameObject.activeInHierarchy)
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BackPackLogic.Instance().UnSelectAnalyGameItem(gameItem.gameItem);
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}
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//删除一个分解列表中的物品
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public void DelAnalyzeGameItem(GameItem gameItem)
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{
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if (gameItem == null || gameItem.IsValid() == false)
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return;
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Tab_CommonItem commonItem = TableManager.GetCommonItemByID(gameItem.DataID, 0);
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if (commonItem == null)
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return;
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if (AnalyzeList.Contains(gameItem) == false)
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return;
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AnalyzeList.Remove(gameItem);
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if (gameItem.IsGem())
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{
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GemAnalyze(gameItem, true);
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}
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if (gameItem.IsEquipMent() || gameItem.IsAdvanceMent())
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{
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EquipItem(commonItem, gameItem,true);
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}
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if (commonItem.CanSell == 1 && commonItem.SellPrice > 0)
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{
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BackItem(commonItem.SellMoneyType, -1 * commonItem.SellPrice * (gameItem != null ? gameItem.StackCount : 1), 4);
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}
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Tab_ItemDecomposition tab_ItemDecomposition = TableManager.GetItemDecompositionByID(gameItem.DataID, 0);
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if (tab_ItemDecomposition != null)
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{
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for (int i = 0; i < tab_ItemDecomposition.getTypeCount(); i++)
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{
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int Type = tab_ItemDecomposition.GetTypebyIndex(i);
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int SubType = tab_ItemDecomposition.GetSubTypebyIndex(i);
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int Count = tab_ItemDecomposition.GetNumbyIndex(i);
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BackItem(SubType,-1 * Count * (gameItem != null ? gameItem.StackCount : 1), Type);
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}
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}
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IsDuty = 4;
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}
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public bool IsGameItemInAnalyList(GameItem gameItem)
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{
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return AnalyzeList.Count > 0 && AnalyzeList.Contains(gameItem);
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}
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//添加一个物品到分解列表
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public void AddAnalyzeGameItem(GameItem gameItem)
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{
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if (gameItem == null || gameItem.IsValid() == false)
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return;
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Tab_CommonItem commonItem = TableManager.GetCommonItemByID(gameItem.DataID, 0);
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if (commonItem == null || commonItem.CanSell != 1)
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return;
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if (AnalyzeList.Contains(gameItem))
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return;
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AnalyzeList.Add(gameItem);
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if(gameItem.IsGem())
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{
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GemAnalyze(gameItem,false);
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}
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if (gameItem.IsEquipMent() || gameItem.IsAdvanceMent())
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{
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EquipItem(commonItem, gameItem);
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}
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if (commonItem.CanSell == 1 && commonItem.SellPrice > 0)
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{
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BackItem(commonItem.SellMoneyType, commonItem.SellPrice * (gameItem != null ? gameItem.StackCount : 1), 4);
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}
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Tab_ItemDecomposition tab_ItemDecomposition = TableManager.GetItemDecompositionByID(gameItem.DataID, 0);
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if(tab_ItemDecomposition!=null)
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{
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for(int i=0;i<tab_ItemDecomposition.getTypeCount();i++)
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{
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int Type = tab_ItemDecomposition.GetTypebyIndex(i);
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int SubType = tab_ItemDecomposition.GetSubTypebyIndex(i);
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int Count = tab_ItemDecomposition.GetNumbyIndex(i);
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BackItem(SubType, Count * (gameItem != null ? gameItem.StackCount : 1), Type);
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}
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}
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IsDuty = 4;
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}
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//宝石特殊处理一下
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private void GemAnalyze(GameItem gameItem,bool IsRemove)
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{
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Tab_GemLvlUpConsume tab_GemLvlUpConsume = TableManager.GetGemLvlUpConsumeByID(gameItem.DataID, 0);
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if (tab_GemLvlUpConsume == null)
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return;
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if (gameItem.DataID == tab_GemLvlUpConsume.ConsumeSubType)
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return;
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BackItem(tab_GemLvlUpConsume.ConsumeSubType, (IsRemove ? -1 : 1) * tab_GemLvlUpConsume.GemMaterialCnt * (gameItem != null ? gameItem.StackCount : 1), 3);
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}
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private void BackItem(int Id, int Num,int Type)
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{
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if (Num == 0)
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return;
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AnalyzeGameItem.BackItemInfo UnVaildItem = null;
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for (int i = 0; i < BackList.Count; i++)
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{
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if (BackList[i].ItemType == Type && BackList[i].ItemSubType == Id)
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{
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BackList[i].ItemNum += Num;
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if (BackList[i].ItemNum <= 0)
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BackList.Remove(BackList[i]);
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return;
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}
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if (UnVaildItem == null && BackList[i].IsVaild() == false)
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UnVaildItem = BackList[i];
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}
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if (Num < 0 && UnVaildItem == null)
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return;
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AnalyzeGameItem.BackItemInfo backItemInfo = (UnVaildItem != null ? UnVaildItem : new AnalyzeGameItem.BackItemInfo());
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if(UnVaildItem==null)
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BackList.Add(backItemInfo);
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backItemInfo.ItemType = Type;
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backItemInfo.ItemSubType = Id;
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backItemInfo.ItemNum = Num;
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}
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private void EquipItem(Tab_CommonItem commonItem,GameItem gameItem,bool IsRemove = false)
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{
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//是否可拆解
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Dictionary<int, Tab_EquipDecomposition> tab_EquipDecompositions = TableManager.GetEquipDecomposition();
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foreach (var tab in tab_EquipDecompositions)
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{
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int EquipType = 1;
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if (gameItem.IsAdvanceMent())
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{
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EquipType = 2;
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if (commonItem.MinLevelRequire == tab.Value.EquipLevel && commonItem.Quality == tab.Value.Quality && EquipType == tab.Value.EquipType)
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{
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BackItem(tab.Value.ItemID, (IsRemove ? -1 : 1) * tab.Value.ItemNum * (gameItem != null ? gameItem.StackCount : 1), 3);
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break;
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}
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}
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else if (gameItem.EquipUseLevel <= tab.Value.EquipLevel && commonItem.Quality == tab.Value.Quality && EquipType == tab.Value.EquipType)
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{
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BackItem(tab.Value.ItemID, (IsRemove ? -1 : 1) * tab.Value.ItemNum * (gameItem != null ? gameItem.StackCount : 1), 3);
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break;
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}
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}
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if(gameItem.IsEquipMent())
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{
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Dictionary<int, Tab_EquipPropBarBaptizeConsume> equipPropBarBaptizeConsumes = TableManager.GetEquipPropBarBaptizeConsume();
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foreach (var tab in equipPropBarBaptizeConsumes)
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{
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if(gameItem.EquipUseLevel <= tab.Value.MaxLevel && commonItem.Quality == tab.Value.Quality)
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{
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if (tab.Value.ConsumeNum <= 0)
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continue;
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if(tab.Value.ConsumeType == 3)
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{
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BackItem(tab.Value.ConsumeSubType, (IsRemove ? -1 : 1) * (int)(gameItem.XilianPoint * 0.8f * tab.Value.ConsumeNum * (gameItem != null ? gameItem.StackCount : 1)), 3);
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}
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if(tab.Value.ConsumeType == 4)
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{
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BackItem(tab.Value.ConsumeSubType, (IsRemove ? -1 : 1) * tab.Value.ConsumeNum * (gameItem != null ? gameItem.StackCount : 1), 4);
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}
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break;
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}
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}
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}
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if(gameItem.IsFrenzy)
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{
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Dictionary<int, Tab_EquipFrenzy> equipFrenzy = TableManager.GetEquipFrenzy();
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foreach (var tab in equipFrenzy)
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{
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if (gameItem.EquipUseLevel >= tab.Value.EquipLevelMin && gameItem.EquipUseLevel <= tab.Value.EquipLevelMax && commonItem.Quality == tab.Value.Quality)
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{
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if (tab.Value.ReturnNum <= 0)
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continue;
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if (tab.Value.ReturnType == 3)
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{
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BackItem(tab.Value.ReturnSubType, tab.Value.ReturnNum * (gameItem != null ? gameItem.StackCount : 1), 3);
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}
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if (tab.Value.ReturnType == 4)
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{
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BackItem(tab.Value.ReturnSubType, (IsRemove ? -1 : 1) * tab.Value.ReturnNum * (gameItem != null ? gameItem.StackCount : 1), 4);
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}
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break;
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}
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}
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}
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}
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public void AnalyzeSuccess()
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{
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Hashtable table = new Hashtable();
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table["Move"] = 1;
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AnalyzeContainer.RefreshItems(table);
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IndexText.text = "1/1";
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BackList.Clear();
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InitBackList();
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AnalyzeList.Clear();
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InitAnalyzeContainer();
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}
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// 回收中的珍贵物品名字排序规则
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// 优先排序装备,再到品质
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// 如果是同部位同品质的装备,战斗力高的排前面
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private int PreciousItemSort(GameItem l, GameItem r)
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{
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if (l.IsEquipMent() && !r.IsEquipMent())
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{
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return -1;
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}
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else if (!l.IsEquipMent() && r.IsEquipMent())
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{
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return 1;
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}
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int tempResult = ((int)l.GetQuality()).CompareTo((int)r.GetQuality());
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if (l.IsEquipMent())
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{
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if (tempResult == 0 && l.GetEquipSlotIndex() == r.GetEquipSlotIndex())
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{
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return r.CombatValue.CompareTo(l.CombatValue);
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}
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}
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return tempResult;
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}
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public void AnalyzeOK_Click()
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{
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int index = 0;
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for (; index < toggles.Length; index++)
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{
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if (toggles[index].isOn)
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{
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break;
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}
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}
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int Quality = (int)ItemQuality.QUALITY_BLUE;
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if (index == 0)
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Quality = (int)ItemQuality.QUALITY_BLUE;
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if (index == 1)
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Quality = (int)ItemQuality.QUALITY_PURPLE;
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List<GameItem> preciousItem = new List<GameItem>(); // 贵重物品
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foreach (var sellItem in AnalyzeList)
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{
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if (((int)sellItem.GetQuality() > Quality || sellItem.EnchanceLevel > 0 || sellItem.IsEquipGem()))
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{
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preciousItem.Add(sellItem);
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}
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}
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SysShopController.m_TipSelDataID = -1;
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// 将品质大于 3 或者 经过强化的任何装备 或者 镶嵌宝石的装备,最多显示 5 个贵重物品
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if (preciousItem.Count > 0)
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{
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preciousItem.Sort(PreciousItemSort);
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// 可取消框
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string itemDesc = "";
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string tempStr = "";
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for (int i = 0; i < preciousItem.Count && i < 5; ++i)
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{
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if (preciousItem[i].IsEquipGem())
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{
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tempStr = preciousItem[i].GetEquipName(false, StrDictionary.GetClientDictionaryString("#{6755}"));
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}
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else
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{
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tempStr = preciousItem[i].GetEquipName();
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}
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if (i == 0)
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|
{
|
|
itemDesc += tempStr;
|
|
}
|
|
else
|
|
{
|
|
itemDesc += "、" + tempStr;
|
|
}
|
|
}
|
|
|
|
string tip = StrDictionary.GetClientDictionaryString("#{6713}", itemDesc, preciousItem.Count);
|
|
MessageBoxLogic.OpenOKCancelBox(tip, null, delegate ()
|
|
{
|
|
SysShopController.m_TipSelDataID = -1;
|
|
SysShopController.SellItem((int)GameItemContainer.Type.TYPE_BACKPACK, AnalyzeList);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
SysShopController.SellItem((int)GameItemContainer.Type.TYPE_BACKPACK, AnalyzeList);
|
|
}
|
|
}
|
|
|
|
|
|
private const float MOVETIME = 0.6f;
|
|
Dictionary<Image, KeyValuePair<float,Vector3>> _RunningImages = new Dictionary<Image, KeyValuePair<float, Vector3>>();
|
|
List<Image> AnimationImages = new List<Image>();
|
|
//分解动画处理
|
|
public void AddAnimationItem(Image image)
|
|
{
|
|
Image imageRun = null;
|
|
if (AnimationImages.Count>0)
|
|
{
|
|
imageRun = AnimationImages[0];
|
|
imageRun.transform.position = image.transform.position;
|
|
AnimationImages.Remove(imageRun);
|
|
}
|
|
else
|
|
{
|
|
imageRun = GameObject.Instantiate<Image>(image, EndPoint, true);
|
|
}
|
|
if (imageRun == null)
|
|
return;
|
|
imageRun.gameObject.SetActive(true);
|
|
imageRun.transform.localScale = new Vector3(1.3f, 1.3f, 1.3f);
|
|
_RunningImages[imageRun] = new KeyValuePair<float, Vector3>(Time.realtimeSinceStartup, imageRun.transform.localPosition);
|
|
}
|
|
|
|
private void UpdateAnima()
|
|
{
|
|
bool DicNeedDel = false;
|
|
foreach(var Run in _RunningImages)
|
|
{
|
|
if (Run.Key == null)
|
|
continue;
|
|
if((Time.realtimeSinceStartup - Run.Value.Key) >= MOVETIME)
|
|
{
|
|
Run.Key.gameObject.SetActive(false);
|
|
AnimationImages.Add(Run.Key);
|
|
DicNeedDel = true;
|
|
}
|
|
else
|
|
{
|
|
Vector3 newPos = Vector3.Lerp(Run.Value.Value, Vector3.zero, (Time.realtimeSinceStartup - Run.Value.Key) / MOVETIME);
|
|
newPos.z = 0;
|
|
Run.Key.gameObject.transform.localPosition = newPos;
|
|
float scale = Mathf.Lerp(1.3f, 0.1f, (Time.realtimeSinceStartup - Run.Value.Key) / MOVETIME);
|
|
Run.Key.gameObject.transform.localScale = Vector3.one * scale;
|
|
}
|
|
}
|
|
if(DicNeedDel)
|
|
{
|
|
for (int i = 0; i < AnimationImages.Count; i++)
|
|
{
|
|
if(_RunningImages.ContainsKey(AnimationImages[i]))
|
|
_RunningImages.Remove(AnimationImages[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|