Files
JJBB/Assets/XLua/Gen/WrapPusher.cs
2024-08-23 15:49:34 +08:00

689 lines
23 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using System;
namespace XLua
{
public partial class ObjectTranslator
{
class IniterAdderUnityEngineVector2
{
static IniterAdderUnityEngineVector2()
{
LuaEnv.AddIniter(Init);
}
static void Init(LuaEnv luaenv, ObjectTranslator translator)
{
translator.RegisterPushAndGetAndUpdate<UnityEngine.Vector2>(translator.PushUnityEngineVector2, translator.Get, translator.UpdateUnityEngineVector2);
translator.RegisterPushAndGetAndUpdate<UnityEngine.Vector3>(translator.PushUnityEngineVector3, translator.Get, translator.UpdateUnityEngineVector3);
translator.RegisterPushAndGetAndUpdate<UnityEngine.Vector4>(translator.PushUnityEngineVector4, translator.Get, translator.UpdateUnityEngineVector4);
translator.RegisterPushAndGetAndUpdate<UnityEngine.Color>(translator.PushUnityEngineColor, translator.Get, translator.UpdateUnityEngineColor);
translator.RegisterPushAndGetAndUpdate<UnityEngine.Quaternion>(translator.PushUnityEngineQuaternion, translator.Get, translator.UpdateUnityEngineQuaternion);
translator.RegisterPushAndGetAndUpdate<UnityEngine.Ray>(translator.PushUnityEngineRay, translator.Get, translator.UpdateUnityEngineRay);
translator.RegisterPushAndGetAndUpdate<UnityEngine.Bounds>(translator.PushUnityEngineBounds, translator.Get, translator.UpdateUnityEngineBounds);
translator.RegisterPushAndGetAndUpdate<UnityEngine.Ray2D>(translator.PushUnityEngineRay2D, translator.Get, translator.UpdateUnityEngineRay2D);
}
}
static IniterAdderUnityEngineVector2 s_IniterAdderUnityEngineVector2_dumb_obj = new IniterAdderUnityEngineVector2();
static IniterAdderUnityEngineVector2 IniterAdderUnityEngineVector2_dumb_obj {get{return s_IniterAdderUnityEngineVector2_dumb_obj;}}
int UnityEngineVector2_TypeID = -1;
public void PushUnityEngineVector2(RealStatePtr L, UnityEngine.Vector2 val)
{
if (UnityEngineVector2_TypeID == -1)
{
bool is_first;
UnityEngineVector2_TypeID = getTypeId(L, typeof(UnityEngine.Vector2), out is_first);
}
IntPtr buff = LuaAPI.xlua_pushstruct(L, 8, UnityEngineVector2_TypeID);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail fail for UnityEngine.Vector2 ,value="+val);
}
}
public void Get(RealStatePtr L, int index, out UnityEngine.Vector2 val)
{
LuaTypes type = LuaAPI.lua_type(L, index);
if (type == LuaTypes.LUA_TUSERDATA )
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineVector2_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Vector2");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);if (!CopyByValue.UnPack(buff, 0, out val))
{
throw new Exception("unpack fail for UnityEngine.Vector2");
}
}
else if (type ==LuaTypes.LUA_TTABLE)
{
CopyByValue.UnPack(this, L, index, out val);
}
else
{
val = (UnityEngine.Vector2)objectCasters.GetCaster(typeof(UnityEngine.Vector2))(L, index, null);
}
}
public void UpdateUnityEngineVector2(RealStatePtr L, int index, UnityEngine.Vector2 val)
{
if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineVector2_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Vector2");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail for UnityEngine.Vector2 ,value="+val);
}
}
else
{
throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
}
}
int UnityEngineVector3_TypeID = -1;
public void PushUnityEngineVector3(RealStatePtr L, UnityEngine.Vector3 val)
{
if (UnityEngineVector3_TypeID == -1)
{
bool is_first;
UnityEngineVector3_TypeID = getTypeId(L, typeof(UnityEngine.Vector3), out is_first);
}
IntPtr buff = LuaAPI.xlua_pushstruct(L, 12, UnityEngineVector3_TypeID);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail fail for UnityEngine.Vector3 ,value="+val);
}
}
public void Get(RealStatePtr L, int index, out UnityEngine.Vector3 val)
{
LuaTypes type = LuaAPI.lua_type(L, index);
if (type == LuaTypes.LUA_TUSERDATA )
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineVector3_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Vector3");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);if (!CopyByValue.UnPack(buff, 0, out val))
{
throw new Exception("unpack fail for UnityEngine.Vector3");
}
}
else if (type ==LuaTypes.LUA_TTABLE)
{
CopyByValue.UnPack(this, L, index, out val);
}
else
{
val = (UnityEngine.Vector3)objectCasters.GetCaster(typeof(UnityEngine.Vector3))(L, index, null);
}
}
public void UpdateUnityEngineVector3(RealStatePtr L, int index, UnityEngine.Vector3 val)
{
if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineVector3_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Vector3");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail for UnityEngine.Vector3 ,value="+val);
}
}
else
{
throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
}
}
int UnityEngineVector4_TypeID = -1;
public void PushUnityEngineVector4(RealStatePtr L, UnityEngine.Vector4 val)
{
if (UnityEngineVector4_TypeID == -1)
{
bool is_first;
UnityEngineVector4_TypeID = getTypeId(L, typeof(UnityEngine.Vector4), out is_first);
}
IntPtr buff = LuaAPI.xlua_pushstruct(L, 16, UnityEngineVector4_TypeID);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail fail for UnityEngine.Vector4 ,value="+val);
}
}
public void Get(RealStatePtr L, int index, out UnityEngine.Vector4 val)
{
LuaTypes type = LuaAPI.lua_type(L, index);
if (type == LuaTypes.LUA_TUSERDATA )
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineVector4_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Vector4");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);if (!CopyByValue.UnPack(buff, 0, out val))
{
throw new Exception("unpack fail for UnityEngine.Vector4");
}
}
else if (type ==LuaTypes.LUA_TTABLE)
{
CopyByValue.UnPack(this, L, index, out val);
}
else
{
val = (UnityEngine.Vector4)objectCasters.GetCaster(typeof(UnityEngine.Vector4))(L, index, null);
}
}
public void UpdateUnityEngineVector4(RealStatePtr L, int index, UnityEngine.Vector4 val)
{
if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineVector4_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Vector4");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail for UnityEngine.Vector4 ,value="+val);
}
}
else
{
throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
}
}
int UnityEngineColor_TypeID = -1;
public void PushUnityEngineColor(RealStatePtr L, UnityEngine.Color val)
{
if (UnityEngineColor_TypeID == -1)
{
bool is_first;
UnityEngineColor_TypeID = getTypeId(L, typeof(UnityEngine.Color), out is_first);
}
IntPtr buff = LuaAPI.xlua_pushstruct(L, 16, UnityEngineColor_TypeID);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail fail for UnityEngine.Color ,value="+val);
}
}
public void Get(RealStatePtr L, int index, out UnityEngine.Color val)
{
LuaTypes type = LuaAPI.lua_type(L, index);
if (type == LuaTypes.LUA_TUSERDATA )
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineColor_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Color");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);if (!CopyByValue.UnPack(buff, 0, out val))
{
throw new Exception("unpack fail for UnityEngine.Color");
}
}
else if (type ==LuaTypes.LUA_TTABLE)
{
CopyByValue.UnPack(this, L, index, out val);
}
else
{
val = (UnityEngine.Color)objectCasters.GetCaster(typeof(UnityEngine.Color))(L, index, null);
}
}
public void UpdateUnityEngineColor(RealStatePtr L, int index, UnityEngine.Color val)
{
if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineColor_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Color");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail for UnityEngine.Color ,value="+val);
}
}
else
{
throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
}
}
int UnityEngineQuaternion_TypeID = -1;
public void PushUnityEngineQuaternion(RealStatePtr L, UnityEngine.Quaternion val)
{
if (UnityEngineQuaternion_TypeID == -1)
{
bool is_first;
UnityEngineQuaternion_TypeID = getTypeId(L, typeof(UnityEngine.Quaternion), out is_first);
}
IntPtr buff = LuaAPI.xlua_pushstruct(L, 16, UnityEngineQuaternion_TypeID);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail fail for UnityEngine.Quaternion ,value="+val);
}
}
public void Get(RealStatePtr L, int index, out UnityEngine.Quaternion val)
{
LuaTypes type = LuaAPI.lua_type(L, index);
if (type == LuaTypes.LUA_TUSERDATA )
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineQuaternion_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Quaternion");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);if (!CopyByValue.UnPack(buff, 0, out val))
{
throw new Exception("unpack fail for UnityEngine.Quaternion");
}
}
else if (type ==LuaTypes.LUA_TTABLE)
{
CopyByValue.UnPack(this, L, index, out val);
}
else
{
val = (UnityEngine.Quaternion)objectCasters.GetCaster(typeof(UnityEngine.Quaternion))(L, index, null);
}
}
public void UpdateUnityEngineQuaternion(RealStatePtr L, int index, UnityEngine.Quaternion val)
{
if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineQuaternion_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Quaternion");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail for UnityEngine.Quaternion ,value="+val);
}
}
else
{
throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
}
}
int UnityEngineRay_TypeID = -1;
public void PushUnityEngineRay(RealStatePtr L, UnityEngine.Ray val)
{
if (UnityEngineRay_TypeID == -1)
{
bool is_first;
UnityEngineRay_TypeID = getTypeId(L, typeof(UnityEngine.Ray), out is_first);
}
IntPtr buff = LuaAPI.xlua_pushstruct(L, 24, UnityEngineRay_TypeID);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail fail for UnityEngine.Ray ,value="+val);
}
}
public void Get(RealStatePtr L, int index, out UnityEngine.Ray val)
{
LuaTypes type = LuaAPI.lua_type(L, index);
if (type == LuaTypes.LUA_TUSERDATA )
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineRay_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Ray");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);if (!CopyByValue.UnPack(buff, 0, out val))
{
throw new Exception("unpack fail for UnityEngine.Ray");
}
}
else if (type ==LuaTypes.LUA_TTABLE)
{
CopyByValue.UnPack(this, L, index, out val);
}
else
{
val = (UnityEngine.Ray)objectCasters.GetCaster(typeof(UnityEngine.Ray))(L, index, null);
}
}
public void UpdateUnityEngineRay(RealStatePtr L, int index, UnityEngine.Ray val)
{
if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineRay_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Ray");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail for UnityEngine.Ray ,value="+val);
}
}
else
{
throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
}
}
int UnityEngineBounds_TypeID = -1;
public void PushUnityEngineBounds(RealStatePtr L, UnityEngine.Bounds val)
{
if (UnityEngineBounds_TypeID == -1)
{
bool is_first;
UnityEngineBounds_TypeID = getTypeId(L, typeof(UnityEngine.Bounds), out is_first);
}
IntPtr buff = LuaAPI.xlua_pushstruct(L, 24, UnityEngineBounds_TypeID);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail fail for UnityEngine.Bounds ,value="+val);
}
}
public void Get(RealStatePtr L, int index, out UnityEngine.Bounds val)
{
LuaTypes type = LuaAPI.lua_type(L, index);
if (type == LuaTypes.LUA_TUSERDATA )
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineBounds_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Bounds");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);if (!CopyByValue.UnPack(buff, 0, out val))
{
throw new Exception("unpack fail for UnityEngine.Bounds");
}
}
else if (type ==LuaTypes.LUA_TTABLE)
{
CopyByValue.UnPack(this, L, index, out val);
}
else
{
val = (UnityEngine.Bounds)objectCasters.GetCaster(typeof(UnityEngine.Bounds))(L, index, null);
}
}
public void UpdateUnityEngineBounds(RealStatePtr L, int index, UnityEngine.Bounds val)
{
if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineBounds_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Bounds");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail for UnityEngine.Bounds ,value="+val);
}
}
else
{
throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
}
}
int UnityEngineRay2D_TypeID = -1;
public void PushUnityEngineRay2D(RealStatePtr L, UnityEngine.Ray2D val)
{
if (UnityEngineRay2D_TypeID == -1)
{
bool is_first;
UnityEngineRay2D_TypeID = getTypeId(L, typeof(UnityEngine.Ray2D), out is_first);
}
IntPtr buff = LuaAPI.xlua_pushstruct(L, 16, UnityEngineRay2D_TypeID);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail fail for UnityEngine.Ray2D ,value="+val);
}
}
public void Get(RealStatePtr L, int index, out UnityEngine.Ray2D val)
{
LuaTypes type = LuaAPI.lua_type(L, index);
if (type == LuaTypes.LUA_TUSERDATA )
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineRay2D_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Ray2D");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);if (!CopyByValue.UnPack(buff, 0, out val))
{
throw new Exception("unpack fail for UnityEngine.Ray2D");
}
}
else if (type ==LuaTypes.LUA_TTABLE)
{
CopyByValue.UnPack(this, L, index, out val);
}
else
{
val = (UnityEngine.Ray2D)objectCasters.GetCaster(typeof(UnityEngine.Ray2D))(L, index, null);
}
}
public void UpdateUnityEngineRay2D(RealStatePtr L, int index, UnityEngine.Ray2D val)
{
if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
{
if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineRay2D_TypeID)
{
throw new Exception("invalid userdata for UnityEngine.Ray2D");
}
IntPtr buff = LuaAPI.lua_touserdata(L, index);
if (!CopyByValue.Pack(buff, 0, val))
{
throw new Exception("pack fail for UnityEngine.Ray2D ,value="+val);
}
}
else
{
throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
}
}
// table cast optimze
}
public partial class StaticLuaCallbacks
{
internal static bool __tryArrayGet(Type type, RealStatePtr L, ObjectTranslator translator, object obj, int index)
{
if (type == typeof(UnityEngine.Vector2[]))
{
UnityEngine.Vector2[] array = obj as UnityEngine.Vector2[];
translator.PushUnityEngineVector2(L, array[index]);
return true;
}
else if (type == typeof(UnityEngine.Vector3[]))
{
UnityEngine.Vector3[] array = obj as UnityEngine.Vector3[];
translator.PushUnityEngineVector3(L, array[index]);
return true;
}
else if (type == typeof(UnityEngine.Vector4[]))
{
UnityEngine.Vector4[] array = obj as UnityEngine.Vector4[];
translator.PushUnityEngineVector4(L, array[index]);
return true;
}
else if (type == typeof(UnityEngine.Color[]))
{
UnityEngine.Color[] array = obj as UnityEngine.Color[];
translator.PushUnityEngineColor(L, array[index]);
return true;
}
else if (type == typeof(UnityEngine.Quaternion[]))
{
UnityEngine.Quaternion[] array = obj as UnityEngine.Quaternion[];
translator.PushUnityEngineQuaternion(L, array[index]);
return true;
}
else if (type == typeof(UnityEngine.Ray[]))
{
UnityEngine.Ray[] array = obj as UnityEngine.Ray[];
translator.PushUnityEngineRay(L, array[index]);
return true;
}
else if (type == typeof(UnityEngine.Bounds[]))
{
UnityEngine.Bounds[] array = obj as UnityEngine.Bounds[];
translator.PushUnityEngineBounds(L, array[index]);
return true;
}
else if (type == typeof(UnityEngine.Ray2D[]))
{
UnityEngine.Ray2D[] array = obj as UnityEngine.Ray2D[];
translator.PushUnityEngineRay2D(L, array[index]);
return true;
}
return false;
}
internal static bool __tryArraySet(Type type, RealStatePtr L, ObjectTranslator translator, object obj, int array_idx, int obj_idx)
{
if (type == typeof(UnityEngine.Vector2[]))
{
UnityEngine.Vector2[] array = obj as UnityEngine.Vector2[];
translator.Get(L, obj_idx, out array[array_idx]);
return true;
}
else if (type == typeof(UnityEngine.Vector3[]))
{
UnityEngine.Vector3[] array = obj as UnityEngine.Vector3[];
translator.Get(L, obj_idx, out array[array_idx]);
return true;
}
else if (type == typeof(UnityEngine.Vector4[]))
{
UnityEngine.Vector4[] array = obj as UnityEngine.Vector4[];
translator.Get(L, obj_idx, out array[array_idx]);
return true;
}
else if (type == typeof(UnityEngine.Color[]))
{
UnityEngine.Color[] array = obj as UnityEngine.Color[];
translator.Get(L, obj_idx, out array[array_idx]);
return true;
}
else if (type == typeof(UnityEngine.Quaternion[]))
{
UnityEngine.Quaternion[] array = obj as UnityEngine.Quaternion[];
translator.Get(L, obj_idx, out array[array_idx]);
return true;
}
else if (type == typeof(UnityEngine.Ray[]))
{
UnityEngine.Ray[] array = obj as UnityEngine.Ray[];
translator.Get(L, obj_idx, out array[array_idx]);
return true;
}
else if (type == typeof(UnityEngine.Bounds[]))
{
UnityEngine.Bounds[] array = obj as UnityEngine.Bounds[];
translator.Get(L, obj_idx, out array[array_idx]);
return true;
}
else if (type == typeof(UnityEngine.Ray2D[]))
{
UnityEngine.Ray2D[] array = obj as UnityEngine.Ray2D[];
translator.Get(L, obj_idx, out array[array_idx]);
return true;
}
return false;
}
}
}