Files
JJBB/Assets/XLua/Gen/DelegatesGensBridge.cs
2024-08-23 15:49:34 +08:00

288 lines
7.5 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using System;
namespace XLua
{
public partial class DelegateBridge : DelegateBridgeBase
{
public void __Gen_Delegate_Imp0()
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
PCall(L, 0, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public double __Gen_Delegate_Imp1(double p0, double p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
LuaAPI.lua_pushnumber(L, p1);
PCall(L, 2, 1, errFunc);
double __gen_ret = LuaAPI.lua_tonumber(L, errFunc + 1);
LuaAPI.lua_settop(L, errFunc - 1);
return __gen_ret;
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp2(string p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushstring(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp3(double p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
LuaAPI.lua_pushnumber(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp4(object p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.PushAny(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp5(LuaUIItemBase p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp6(LuaUIItemSelect p0)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
translator.Push(L, p0);
PCall(L, 1, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp7(bool p0, object p1, UnityEngine.GameObject p2)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.lua_pushboolean(L, p0);
translator.PushAny(L, p1);
translator.Push(L, p2);
PCall(L, 3, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
public void __Gen_Delegate_Imp8(bool p0, object p1)
{
#if THREAD_SAFE || HOTFIX_ENABLE
lock (luaEnv.luaEnvLock)
{
#endif
RealStatePtr L = luaEnv.rawL;
int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference);
ObjectTranslator translator = luaEnv.translator;
LuaAPI.lua_pushboolean(L, p0);
translator.PushAny(L, p1);
PCall(L, 2, 0, errFunc);
LuaAPI.lua_settop(L, errFunc - 1);
#if THREAD_SAFE || HOTFIX_ENABLE
}
#endif
}
static DelegateBridge()
{
Gen_Flag = true;
}
public override Delegate GetDelegateByType(Type type)
{
if (type == typeof(System.Action))
{
return new System.Action(__Gen_Delegate_Imp0);
}
if (type == typeof(UnityEngine.Events.UnityAction))
{
return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp0);
}
if (type == typeof(System.Func<double, double, double>))
{
return new System.Func<double, double, double>(__Gen_Delegate_Imp1);
}
if (type == typeof(System.Action<string>))
{
return new System.Action<string>(__Gen_Delegate_Imp2);
}
if (type == typeof(System.Action<double>))
{
return new System.Action<double>(__Gen_Delegate_Imp3);
}
if (type == typeof(LuaUIItemBase.voidObject))
{
return new LuaUIItemBase.voidObject(__Gen_Delegate_Imp4);
}
if (type == typeof(LuaUIItemSelect.voidObject))
{
return new LuaUIItemSelect.voidObject(__Gen_Delegate_Imp4);
}
if (type == typeof(LuaUIItemBase.voidLuaUIItemBase))
{
return new LuaUIItemBase.voidLuaUIItemBase(__Gen_Delegate_Imp5);
}
if (type == typeof(LuaUIItemSelect.voidLuaUIItemSelect))
{
return new LuaUIItemSelect.voidLuaUIItemSelect(__Gen_Delegate_Imp6);
}
if (type == typeof(LuaUIManager.OnOpenUIDelegate))
{
return new LuaUIManager.OnOpenUIDelegate(__Gen_Delegate_Imp7);
}
if (type == typeof(UIManager.OnOpenUIDelegate))
{
return new UIManager.OnOpenUIDelegate(__Gen_Delegate_Imp8);
}
return null;
}
}
}