732 lines
22 KiB
C#
732 lines
22 KiB
C#
//********************************************************************
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// 文件名: Fellow.cs
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// 描述: 伙伴
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// 作者: TangYi
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// 创建时间: 2014-2-18
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//
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// 修改历史:
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//********************************************************************
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using UnityEngine;
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using System.Collections.Generic;
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using System;
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using GCGame.Table;
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using Games.GlobeDefine;
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using Games.SkillModle;
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using UnityEngine.UI;
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namespace Games.Fellow
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{
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public enum FELLOWCLASS
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{
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ANIMAL = 1, //动物型
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HUNMAN = 2, //人型
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}
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enum FELLOWATTACK
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{
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PHYSCIS = 1, //物理攻击
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MAGIC = 2, //魔法攻击
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}
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public enum FELLOWQUALITY
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{
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WHITE = 1, //白色品质
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GREEN = 2, //绿色品质
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BLUE = 3, //蓝色品质
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PURPLE = 4, //紫色品质
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RED = 5, //红色品质
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ORANGE = 6, //金色品质
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}
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public partial class Fellow
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{
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public Dictionary<int, string> PropType = new Dictionary<int, string>()
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{
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{ 0, "#{20125}" },
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{ 1, "#{20126}" },
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{ 2, "#{20127}" },
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{ 3, "#{20128}" },
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};
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public Dictionary<int, string> CharacterType = new Dictionary<int, string>()
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{
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{ 1, "#{20134}" },
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{ 2, "#{20135}" },
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{ 3, "#{20136}" },
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{ 4, "#{20137}" },
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{ 5, "#{20138}" },
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};
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/// <summary>
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/// 构造函数
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/// </summary>
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/// <returns></returns>
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public Fellow()
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{
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CleanUp();
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}
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/// <summary>
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/// 清空
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/// </summary>
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public void CleanUp()
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{
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m_nGuid = GlobeVar.INVALID_GUID;
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m_nDataId = -1;
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m_szName = "";
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m_nExp = -1;
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m_nLevel = -1;
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m_nStarLevel = -1;
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m_nZzPoint = -1;
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m_bLocked = false;
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m_bCalled = false;
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m_OwnSkillId.Clear();
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m_bHelped = false;
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m_GY_skillid = -1;
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m_MW_skillid = -1;
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LockSkillIds.Clear();
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m_CombatAttr_Critical = 0;
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m_CombatAttr_Guard = 0;
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ownSkillDatas = new OwnSkillData[(int)SKILLDEFINE.MAX_PET_SKILLNUM];
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for (int i = 0; i < (int)SKILLDEFINE.MAX_PET_SKILLNUM; i++)
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{
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ownSkillDatas[i] = new OwnSkillData();
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ownSkillDatas[i].CleanUp();
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}
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}
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public void SetGodPetSign(Image Sign)
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{
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if (m_nDataId >= 0)
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{
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Tab_FellowBase fellowBase = TableManager.GetFellowBaseByID(m_nDataId, 0);
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if (fellowBase != null)
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{
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string iconPath = "";
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switch (fellowBase.Type)
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{
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case 1: iconPath = "fellowType1"; break;
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case 2: iconPath = "fellowType2"; break;
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case 3: iconPath = "fellowType3"; break;
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}
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if (string.IsNullOrEmpty(iconPath))
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Sign.gameObject.SetActive(false);
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else
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{
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Sign.gameObject.SetActive(true);
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LoadAssetBundle.Instance.SetImageSprite(Sign, iconPath, null);
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}
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}
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}
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}
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/// <summary>
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/// IsValid
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/// </summary>
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/// <returns></returns>
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public bool IsValid()
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{
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if (m_nDataId >= 0)
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{
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Tab_FellowBase fellowBase = TableManager.GetFellowBaseByID(m_nDataId, 0);
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if (fellowBase != null)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// 伙伴Guid
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/// </summary>
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/// <returns></returns>
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private UInt64 m_nGuid;
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public System.UInt64 Guid
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{
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get { return m_nGuid; }
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set { m_nGuid = value; }
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}
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/// <summary>
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/// 伙伴ID 对应FellowAttr.txt里面的ID
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/// -1 为非法,-2为用于待解锁槽
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/// </summary>
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/// <returns></returns>
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private int m_nDataId;
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public int DataId
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{
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get { return m_nDataId; }
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set { m_nDataId = value; }
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}
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/// <summary>
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/// 名称
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/// </summary>
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/// <returns></returns>
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private string m_szName;
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public string Name
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{
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get { return m_szName; }
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set { m_szName = value; }
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}
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/// <summary>
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/// 经验值
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/// </summary>
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/// <returns></returns>
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private long m_nExp;
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public long Exp
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{
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get { return m_nExp; }
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set { m_nExp = value; }
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}
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/// <summary>
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/// 级别
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/// </summary>
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/// <returns></returns>
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private int m_nLevel;
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public int Level
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{
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get { return m_nLevel; }
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set { m_nLevel = value; }
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}
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/// <summary>
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/// 星级
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/// </summary>
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/// <returns></returns>
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private int m_nStarLevel;
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public int StarLevel
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{
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get { return m_nStarLevel; }
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set { m_nStarLevel = value; }
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}
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/// <summary>
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/// 资质点
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/// </summary>
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private int m_nZzPoint;
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public int ZzPoint
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{
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get { return m_nZzPoint; }
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set { m_nZzPoint = value; }
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}
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public float CalculateAptitude(float atitude1, float atitude2, float atitude3, float atitude4, float atitude5)
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{
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float rateBone = 0.0f;
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float rateForce = 0.0f;
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float ratePower = 0.0f;
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float rateSmart = 0.0f;
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float rateAgile = 0.0f;
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Tab_FellowBase fellowBase = TableManager.GetFellowBaseByID(m_nDataId, 0);
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if (fellowBase == null)
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return 0;
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Tab_FellowApitute tabApitute = null;
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var apitutes = TableManager.GetFellowApitute().Values;
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foreach(var apitute in apitutes)
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{
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if(apitute.Type == fellowBase.Type && apitute.PropType == fellowBase.PropType)
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{
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tabApitute = apitute;
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break;
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}
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}
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if (tabApitute == null)
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return 0;
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rateBone = (atitude1 - tabApitute.ConstituMin) / (tabApitute.ConstituMax - tabApitute.ConstituMin);
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rateForce = (atitude2 - tabApitute.MorfibMin) / (tabApitute.MorfibMax - tabApitute.MorfibMin);
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ratePower = (atitude3 - tabApitute.StrengthMin) / (tabApitute.StrengthMax - tabApitute.StrengthMin);
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rateSmart = (atitude4 - tabApitute.IntellengMin) / (tabApitute.IntellengMax - tabApitute.IntellengMin);
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rateAgile = (atitude5 - tabApitute.AgileMin) / (tabApitute.AgilenMax - tabApitute.AgileMin);
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float rate = (rateBone + rateForce + ratePower + rateSmart + rateAgile) / 5;
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if (rate <= 0)
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return 0;
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return rate;
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}
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public void CalculateAptitudeTotle()
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{
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//AptitudeTotle = CalculateAptitude(Boneatitude,Forceatitude,Poweratitude,Smartatitude,Agileatitude);
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//NewAptitudeTotle = CalculateAptitude(newConstituAptitude, newMorfiAptitude, newStrengthAptitude, newIntellengAptitude, newAgileAptitude);
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}
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/// <summary>
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/// 品质
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/// </summary>
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public int Quality;
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/// <summary>
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/// 加锁
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/// </summary>
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private bool m_bLocked;
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public bool Locked
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{
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get { return m_bLocked; }
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set { m_bLocked = value; }
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}
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/// <summary>
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/// 实际出战宠物
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/// </summary>
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private bool m_bRealFight;
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public bool RealFight
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{
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get { return m_bRealFight; }
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set { m_bRealFight = value; }
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}
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/// <summary>
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/// 出战
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/// </summary>
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private bool m_bCalled;
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public bool Called
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{
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get { return m_bCalled; }
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set { m_bCalled = value; }
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}
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//附加
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public bool Attached
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{
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get
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{
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Tab_FellowAttached attachTab = TableManager.GetFellowAttachedByID(attachId, 0);
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return attachTab != null;
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}
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}
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/// <summary>
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/// 助战
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/// </summary>
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private bool m_bHelped;
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public bool Helped
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{
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get { return m_bHelped; }
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set { m_bHelped = value; }
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}
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/// <summary>
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/// 暴击
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/// </summary>
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private int m_CombatAttr_Critical;
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public int CombatAttr_Critical
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{
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get { return m_CombatAttr_Critical; }
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set { m_CombatAttr_Critical = value; }
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}
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/// <summary>
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/// 守护
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/// </summary>
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private int m_CombatAttr_Guard;
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public int CombatAttr_Guard
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{
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get { return m_CombatAttr_Guard; }
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set { m_CombatAttr_Guard = value; }
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}
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/// <summary>
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/// 加持
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/// </summary>
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private int m_CombatAttr_Bless;
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public int CombatAttr_Bless
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{
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get { return m_CombatAttr_Bless; }
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set { m_CombatAttr_Bless = value; }
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}
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//锁住的技能
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private List<int> LockSkillIds = new List<int>();
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public void AddLockSkill(List<int> ids)
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{
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LockSkillIds.Clear();
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LockSkillIds.AddRange(ids);
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}
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public string GetCharacterStr //性格描述
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{
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get
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{
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if(CharacterType.ContainsKey(character))
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return CharacterType[character];
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return "";
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}
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}
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public string GetNature
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{
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get
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{
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Tab_FellowBase fellowBase = TableManager.GetFellowBaseByID(m_nDataId, 0);
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if (fellowBase == null)
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return "";
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if (CharacterType.ContainsKey(character)==false)
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return "";
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return StrDictionary.GetClientDictionaryString(CharacterType[character]);
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}
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}
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public string GetStyle
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{
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get
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{
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Tab_FellowBase fellowBase = TableManager.GetFellowBaseByID(m_nDataId, 0);
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if (fellowBase == null)
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return "";
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return StrDictionary.GetClientDictionaryString(PropType[fellowBase.PropType]) + StrDictionary.GetClientDictionaryString("#{20130}");
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}
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}
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public string Summ //总评语
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{
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get
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{
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Tab_FellowBase fellowBase = TableManager.GetFellowBaseByID(m_nDataId, 0);
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if (fellowBase == null)
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return "";
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//return StrDictionary.GetClientDictionaryString(GetCharacterStr) +" "+ StrDictionary.GetClientDictionaryString(PropType[fellowBase.PropType]) + StrDictionary.GetClientDictionaryString("#{20130}");
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return StrDictionary.GetClientDictionaryString(PropType[fellowBase.PropType]) + StrDictionary.GetClientDictionaryString("#{20130}");
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}
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}
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public int GetlockNum()
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{
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return LockSkillIds.Count;
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}
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public bool isSkillLocked(int id)
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{
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for(int i=0;i<LockSkillIds.Count;i++)
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{
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if (LockSkillIds[i] == id)
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return true;
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}
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return false;
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}
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/// <summary>
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/// 伙伴拥有的技能
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/// </summary>
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public const int FELLOW_MAXOWNSKILL = 8; //伙伴最大拥有技能数量
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private List<int> m_OwnSkillId = new List<int>();
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private OwnSkillData[] ownSkillDatas;
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private int m_GY_skillid = -1;
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public int GY_skillid
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{
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get { return m_GY_skillid; }
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}
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private int m_MW_skillid = -1;
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public int MW_skillid
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{
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get { return m_MW_skillid; }
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}
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public int GetOwnSkillId(int index)
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{
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if (index >= 0 && index < m_OwnSkillId.Count)
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{
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return m_OwnSkillId[index];
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}
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return -1;
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}
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public int GetOwnTotleCount()
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{
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int count = GetOwnSkillCount();
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Tab_FellowSkill skill = TableManager.GetFellowSkillByID(m_MW_skillid, 0);
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if (skill != null)
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count++;
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Tab_FellowSkill skill1 = TableManager.GetFellowSkillByID(m_GY_skillid, 0);
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if (skill1 != null)
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count++;
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return count;
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}
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public int GetOwnSkillCount()
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{
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int count = 0;
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for(int i=0;i<m_OwnSkillId.Count;i++)
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{
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Tab_FellowSkill skill = TableManager.GetFellowSkillByID(m_OwnSkillId[i], 0);
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if (skill == null)
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continue;
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count++;
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}
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return count;
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}
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public void SetOwnSkillId(int skillId, int oldID)
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{
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Tab_FellowSkill skill = TableManager.GetFellowSkillByID(skillId, 0);
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if (skill == null)
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return;
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if(skill.Type == 1)
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{
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if(oldID!=-1 && IsHaveSkillId(oldID))
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{
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for (int i = 0; i < m_OwnSkillId.Count; i++)
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{
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if (m_OwnSkillId[i] == oldID)
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{
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m_OwnSkillId[i] = skillId;
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}
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}
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}
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else
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{
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if(IsHaveSkillId(skillId) == false)
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m_OwnSkillId.Add(skillId);
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}
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}
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if (skill.Type == 2)
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m_MW_skillid = skillId;
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if (skill.Type == 3)
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m_GY_skillid = skillId;
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AddSkillData(m_MW_skillid, 0);
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AddSkillData(m_GY_skillid, 1);
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if ((skill.Type == 2 || skill.Type == 3) && RealFight && SkillBarLogic.Instance()!=null)
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{
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SkillBarLogic.Instance().FightPetSkill();
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}
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}
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//index=0 MW技能 index=1 GY技能
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public void AddSkillData(int skillID ,int index)
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{
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Tab_SkillEx tab_SkillEx = TableManager.GetSkillExByID(skillID, 0);
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if (tab_SkillEx == null)
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return;
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var cdTable = TableManager.GetCoolDownTimeByID(tab_SkillEx.CDTimeId, 0);
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if (cdTable == null)
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return;
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Tab_FellowSkill tab_FellowSkill = TableManager.GetFellowSkillByID(skillID, 0);
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if (tab_FellowSkill == null)
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return;
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OwnSkillData ownSkill = ownSkillDatas[index];
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Tab_FellowSkill tabCur_FellowSkill = TableManager.GetFellowSkillByID(ownSkill.SkillId, 0);
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if (tabCur_FellowSkill == null || tabCur_FellowSkill.BaseSkillId!= tab_FellowSkill.BaseSkillId)
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{
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ownSkill.SetCooldown(0);
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}
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ownSkill.SetSkillId(skillID, tab_SkillEx.Level);
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}
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public OwnSkillData GetSkillData(int index)
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{
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OwnSkillData ownSkill = null;
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if (ownSkillDatas.Length > index)
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ownSkill = ownSkillDatas[index];
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return ownSkill;
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}
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public void UpdateSkillCD()
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{
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for (int i = 0; i < (int)SKILLDEFINE.MAX_PET_SKILLNUM; i++)
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{
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ownSkillDatas[i].UpdateCooldown();
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}
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}
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public bool SkillCD(int skillID,float CD)
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{
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if (m_MW_skillid == skillID)
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{
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if (CD < 0)
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ownSkillDatas[0].ResetCooldown();
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else
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ownSkillDatas[0].SetCooldown(CD);
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return true;
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}
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if(m_GY_skillid == skillID)
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{
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if(CD < 0)
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ownSkillDatas[1].ResetCooldown();
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else
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ownSkillDatas[1].SetCooldown(CD);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool IsHaveSkillId(int skillId)
|
|
{
|
|
for (int index = 0; index < m_OwnSkillId.Count; index++)
|
|
{
|
|
if (m_OwnSkillId[index] == skillId)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
if (skillId == MW_skillid)
|
|
return true;
|
|
if (skillId == GY_skillid)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
public bool IsSkillMax(int skillId)
|
|
{
|
|
Tab_FellowSkill skillinfo = TableManager.GetFellowSkillByID(skillId + 1, 0);
|
|
return skillinfo == null;
|
|
}
|
|
|
|
public int IsSkillBookUsed(int skillID)
|
|
{
|
|
Tab_FellowSkill skillinfo = TableManager.GetFellowSkillByID(MW_skillid, 0);
|
|
if (skillinfo != null)
|
|
{
|
|
if (skillinfo.BaseSkillId == skillID)
|
|
return MW_skillid;
|
|
}
|
|
skillinfo = TableManager.GetFellowSkillByID(GY_skillid, 0);
|
|
if (skillinfo != null)
|
|
{
|
|
if (skillinfo.BaseSkillId == skillID)
|
|
return GY_skillid;
|
|
}
|
|
for (int index = 0; index < m_OwnSkillId.Count; index++)
|
|
{
|
|
skillinfo = TableManager.GetFellowSkillByID(m_OwnSkillId[index],0);
|
|
if(skillinfo!=null)
|
|
{
|
|
if (skillinfo.BaseSkillId == skillID)
|
|
return skillinfo.Id;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
public void ConstPay(int skillBaseID,out Tab_CommonItem commonItem,out int needCount)
|
|
{
|
|
commonItem = null;
|
|
needCount = 0;
|
|
int skillID = IsSkillBookUsed(skillBaseID);
|
|
if (skillID > 0)
|
|
{
|
|
Tab_FellowSkill skillInfo = TableManager.GetFellowSkillByID(skillID, 0);
|
|
if (skillInfo == null || skillInfo.Type == -1)
|
|
{
|
|
return;
|
|
}
|
|
for (int i = 0; i < skillInfo.getLevelupConsumeTypeCount(); i++)
|
|
{
|
|
if (skillInfo.GetLevelupConsumeTypebyIndex(i) == (int)CONSUM_TYPE.ITEM)
|
|
{
|
|
commonItem = TableManager.GetCommonItemByID(skillInfo.GetLevelupConsumeSubTypebyIndex(i), 0);
|
|
if (commonItem != null)
|
|
{
|
|
needCount = skillInfo.GetLevelupConsumeNumbyIndex(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
skillID = skillBaseID;
|
|
Tab_FellowLearnSkillCost skillBookInfo = TableManager.GetFellowLearnSkillCostByID(skillID, 0);
|
|
if (skillBookInfo == null)
|
|
{
|
|
return;
|
|
}
|
|
for (int i = 0; i < skillBookInfo.getConsumeTypeCount(); i++)
|
|
{
|
|
if (skillBookInfo.GetConsumeTypebyIndex(i) == (int)CONSUM_TYPE.ITEM)
|
|
{
|
|
commonItem = TableManager.GetCommonItemByID(skillBookInfo.GetConsumeSubTypebyIndex(i), 0);
|
|
if (commonItem != null)
|
|
{
|
|
needCount = skillBookInfo.GetConsumeNumbyIndex(i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public Tab_CharModel CharModel(int dataID = -1)
|
|
{
|
|
Tab_FellowBase line = TableManager.GetFellowBaseByID(dataID == -1 ? m_nDataId : dataID, 0);
|
|
if (line != null)
|
|
{
|
|
Tab_CharModel charModel = TableManager.GetCharModelByID(line.ModelId, 0);
|
|
if(charModel!=null)
|
|
{
|
|
return charModel;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 头像
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public string GetIcon()
|
|
{
|
|
Tab_FellowBase line = TableManager.GetFellowBaseByID(m_nDataId, 0);
|
|
if (line != null)
|
|
{
|
|
return line.Icon;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
//static public string GetTypeString(int DataId)
|
|
//{
|
|
// string retString = "";
|
|
// Tab_FellowAttr line = TableManager.GetFellowAttrByID(DataId, 0);
|
|
// if (line != null)
|
|
// {
|
|
// if (line.ClassId == (int)FELLOWCLASS.ANIMAL)
|
|
// {
|
|
// retString += StrDictionary.GetClientDictionaryString("#{2902}");
|
|
// }
|
|
// else if (line.ClassId == (int)FELLOWCLASS.HUNMAN)
|
|
// {
|
|
// retString += StrDictionary.GetClientDictionaryString("#{2903}");
|
|
// }
|
|
|
|
// retString += "-";
|
|
|
|
// if (line.AttackType == (int)FELLOWATTACK.PHYSCIS)
|
|
// {
|
|
// retString += StrDictionary.GetClientDictionaryString("#{2904}");
|
|
// }
|
|
// else if (line.AttackType == (int)FELLOWATTACK.MAGIC)
|
|
// {
|
|
// retString += StrDictionary.GetClientDictionaryString("#{2905}");
|
|
// }
|
|
// }
|
|
// return retString;
|
|
//}
|
|
|
|
///// <summary>
|
|
///// 伙伴分类ID 1动物 2人形
|
|
///// </summary>
|
|
///// <returns></returns>
|
|
//public int GetClassId()
|
|
//{
|
|
// Tab_FellowAttr line = TableManager.GetFellowAttrByID(m_nDataId, 0);
|
|
// if (line != null)
|
|
// {
|
|
// return line.ClassId;
|
|
// }
|
|
// return 0;
|
|
//}
|
|
|
|
private double m_CombatValue = 0;
|
|
public double CombatValue
|
|
{
|
|
get { return m_CombatValue; }
|
|
set { m_CombatValue = value; }
|
|
}
|
|
}
|
|
}
|