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JJBB/Assets/Project/Script/LuaScripts/NetWork/Lua/Distributes/LuaDistributesLuckAwardState.txt
2024-08-23 15:49:34 +08:00

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LuaDistributesLuckAwardState = {}
LuaDistributesLuckAwardState.sysID = 0
LuaDistributesLuckAwardState.cmdID = 0
function LuaDistributesLuckAwardState.ExtraPacket(memStream)
-- print('ExtraPacket:'..memStream.Length)
local binaryReader = CS.BinaryMessageHandle.GetLuaPacketReader(memStream)
local sysID = binaryReader:ReadByte()
local cmdID = binaryReader:ReadByte()
packet = LuaDistributesLuckAwardState.ReadPacket(binaryReader)
return packet
end
function LuaDistributesLuckAwardState.SendPacket(packet)
local message = CS.BinaryMessageHandle.CreateMessage(LuaDistributesLuckAwardState.sysID, LuaDistributesLuckAwardState.cmdID)
if(packet['index'] == nil) then
packet['index'] = 0
end
message:WriteInt(packet['index'])
if(packet['state'] == nil) then
packet['state'] = 0
end
message:WriteInt(packet['state'])
message:Send()
end
function LuaDistributesLuckAwardState.ReadPacket(binaryReader)
local packet = {}
packet['index'] = binaryReader:ReadInt32()
packet['state'] = binaryReader:ReadInt32()
return packet
end