JJBB/Assets/Project/Script/GameTables/Table_WeedingBanQuet.cs
2024-08-23 15:49:34 +08:00

86 lines
2.1 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_WeedingBanQuet{
public const string TAB_FILE_DATA = "WeedingBanQuet";
private const int _varCount = 14;
public int GetId()
{
return ID;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_WeedingBanQuet()
{
}
public Tab_WeedingBanQuet(string line)
{
var segments = line.Split('\t');
ID = int.Parse(segments[0]);
MenuItemDataId = int.Parse(segments[2]);
Reward[0] = int.Parse(segments[3]);
Reward[1] = int.Parse(segments[5]);
Reward[2] = int.Parse(segments[7]);
Reward[3] = int.Parse(segments[9]);
Reward[4] = int.Parse(segments[11]);
RewardNum[0] = int.Parse(segments[4]);
RewardNum[1] = int.Parse(segments[6]);
RewardNum[2] = int.Parse(segments[8]);
RewardNum[3] = int.Parse(segments[10]);
RewardNum[4] = int.Parse(segments[12]);
CostSubClassType = int.Parse(segments[13]);
CostVal = int.Parse(segments[14]);
}
public int ID { get; private set; }
public int MenuItemDataId { get; private set; }
public readonly int[] Reward = new int[5];
public int getRewardCount() { return Reward.Length; }
public int GetRewardbyIndex(int idx)
{
if(idx >= 0 && idx < Reward.Length)
return Reward[idx];
return default(int);
}
public readonly int[] RewardNum = new int[5];
public int getRewardNumCount() { return RewardNum.Length; }
public int GetRewardNumbyIndex(int idx)
{
if(idx >= 0 && idx < RewardNum.Length)
return RewardNum[idx];
return default(int);
}
public int CostSubClassType { get; private set; }
public int CostVal { get; private set; }
}
}