73 lines
1.6 KiB
C#
73 lines
1.6 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_WeaponModel{
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public const string TAB_FILE_DATA = "WeaponModel";
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private const int _varCount = 9;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_WeaponModel()
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{
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}
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public Tab_WeaponModel(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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ResPathR = segments[2].Trim();
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ResPathL = segments[3].Trim();
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Scale = float.Parse(segments[4]);
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HangPos = segments[5].Trim();
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HangRot = segments[6].Trim();
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BodyPos = segments[7].Trim();
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BodyRot = segments[8].Trim();
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HandPoint = segments[9].Trim();
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}
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public int Id { get; private set; }
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public string ResPathR { get; private set; }
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public string ResPathL { get; private set; }
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public float Scale { get; private set; }
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public string HangPos { get; private set; }
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public string HangRot { get; private set; }
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public string BodyPos { get; private set; }
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public string BodyRot { get; private set; }
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public string HandPoint { get; private set; }
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}
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} |