Files
JJBB/Assets/Project/Script/GameTables/Table_SkillLevelUp.cs
2024-08-23 15:49:34 +08:00

141 lines
3.8 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_SkillLevelUp{
public const string TAB_FILE_DATA = "SkillLevelUp";
private const int _varCount = 22;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_SkillLevelUp()
{
}
public Tab_SkillLevelUp(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Level = int.Parse(segments[2]);
SkillLevel = int.Parse(segments[3]);
IsMaxLevel = int.Parse(segments[4]);
NeedSkillId[0] = int.Parse(segments[5]);
NeedSkillId[1] = int.Parse(segments[6]);
NextSkillId = int.Parse(segments[7]);
ConsumType[0] = int.Parse(segments[8]);
ConsumType[1] = int.Parse(segments[11]);
ConsumType[2] = int.Parse(segments[14]);
ConsumId[0] = int.Parse(segments[9]);
ConsumId[1] = int.Parse(segments[12]);
ConsumId[2] = int.Parse(segments[15]);
ConsumVal[0] = int.Parse(segments[10]);
ConsumVal[1] = int.Parse(segments[13]);
ConsumVal[2] = int.Parse(segments[16]);
AwardType[0] = int.Parse(segments[17]);
AwardType[1] = int.Parse(segments[20]);
AwardId[0] = int.Parse(segments[18]);
AwardId[1] = int.Parse(segments[21]);
AwardVal[0] = int.Parse(segments[19]);
AwardVal[1] = int.Parse(segments[22]);
}
public int Id { get; private set; }
public int Level { get; private set; }
public int SkillLevel { get; private set; }
public int IsMaxLevel { get; private set; }
public readonly int[] NeedSkillId = new int[2];
public int getNeedSkillIdCount() { return NeedSkillId.Length; }
public int GetNeedSkillIdbyIndex(int idx)
{
if(idx >= 0 && idx < NeedSkillId.Length)
return NeedSkillId[idx];
return default(int);
}
public int NextSkillId { get; private set; }
public readonly int[] ConsumType = new int[3];
public int getConsumTypeCount() { return ConsumType.Length; }
public int GetConsumTypebyIndex(int idx)
{
if(idx >= 0 && idx < ConsumType.Length)
return ConsumType[idx];
return default(int);
}
public readonly int[] ConsumId = new int[3];
public int getConsumIdCount() { return ConsumId.Length; }
public int GetConsumIdbyIndex(int idx)
{
if(idx >= 0 && idx < ConsumId.Length)
return ConsumId[idx];
return default(int);
}
public readonly int[] ConsumVal = new int[3];
public int getConsumValCount() { return ConsumVal.Length; }
public int GetConsumValbyIndex(int idx)
{
if(idx >= 0 && idx < ConsumVal.Length)
return ConsumVal[idx];
return default(int);
}
public readonly int[] AwardType = new int[2];
public int getAwardTypeCount() { return AwardType.Length; }
public int GetAwardTypebyIndex(int idx)
{
if(idx >= 0 && idx < AwardType.Length)
return AwardType[idx];
return default(int);
}
public readonly int[] AwardId = new int[2];
public int getAwardIdCount() { return AwardId.Length; }
public int GetAwardIdbyIndex(int idx)
{
if(idx >= 0 && idx < AwardId.Length)
return AwardId[idx];
return default(int);
}
public readonly int[] AwardVal = new int[2];
public int getAwardValCount() { return AwardVal.Length; }
public int GetAwardValbyIndex(int idx)
{
if(idx >= 0 && idx < AwardVal.Length)
return AwardVal[idx];
return default(int);
}
}
}