177 lines
5.1 KiB
C#
177 lines
5.1 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_Fuben{
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public const string TAB_FILE_DATA = "Fuben";
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private const int _varCount = 42;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_Fuben()
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{
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}
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public Tab_Fuben(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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Name = segments[2].Trim();
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DescInfo = segments[3].Trim();
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Type = int.Parse(segments[4]);
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AutoSearchNPC = int.Parse(segments[5]);
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ExitSceneType = int.Parse(segments[6]);
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CrossSrvType = int.Parse(segments[7]);
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SceneId[0] = int.Parse(segments[8]);
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SceneId[1] = int.Parse(segments[9]);
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SceneId[2] = int.Parse(segments[10]);
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PlayerDemandMin = int.Parse(segments[11]);
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PlayerLevelMin = int.Parse(segments[12]);
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ScriptID = int.Parse(segments[13]);
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ExistTime = int.Parse(segments[14]);
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SuccessRule = int.Parse(segments[15]);
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LeaveDelay = int.Parse(segments[16]);
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ChallengeTimes = int.Parse(segments[17]);
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RewardsTimes = int.Parse(segments[18]);
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PositiveLeave = int.Parse(segments[19]);
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ShowTimeDown = int.Parse(segments[20]);
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ActivityType = int.Parse(segments[21]);
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AutoType = int.Parse(segments[22]);
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ForbidTime = int.Parse(segments[23]);
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ForbidType = int.Parse(segments[24]);
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AwardItemType = int.Parse(segments[25]);
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AwardItemID[0] = int.Parse(segments[26]);
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AwardItemID[1] = int.Parse(segments[28]);
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AwardItemID[2] = int.Parse(segments[30]);
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AwardItemID[3] = int.Parse(segments[32]);
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AwardItemCount[0] = int.Parse(segments[27]);
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AwardItemCount[1] = int.Parse(segments[29]);
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AwardItemCount[2] = int.Parse(segments[31]);
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AwardItemCount[3] = int.Parse(segments[33]);
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SuccConditionType = int.Parse(segments[34]);
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IsShowInfoUI = int.Parse(segments[35]);
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IsShowAct = int.Parse(segments[36]);
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IsEscort = int.Parse(segments[37]);
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MessageTip = int.Parse(segments[38]);
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SceneMovieID = int.Parse(segments[39]);
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CallTeam = int.Parse(segments[40]);
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FollowAfterQuit = int.Parse(segments[41]);
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IsShowCamp = int.Parse(segments[42]);
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}
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public int Id { get; private set; }
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public string Name { get; private set; }
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public string DescInfo { get; private set; }
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public int Type { get; private set; }
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public int AutoSearchNPC { get; private set; }
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public int ExitSceneType { get; private set; }
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public int CrossSrvType { get; private set; }
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public readonly int[] SceneId = new int[3];
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public int getSceneIdCount() { return SceneId.Length; }
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public int GetSceneIdbyIndex(int idx)
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{
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if(idx >= 0 && idx < SceneId.Length)
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return SceneId[idx];
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return default(int);
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}
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public int PlayerDemandMin { get; private set; }
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public int PlayerLevelMin { get; private set; }
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public int ScriptID { get; private set; }
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public int ExistTime { get; private set; }
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public int SuccessRule { get; private set; }
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public int LeaveDelay { get; private set; }
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public int ChallengeTimes { get; private set; }
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public int RewardsTimes { get; private set; }
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public int PositiveLeave { get; private set; }
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public int ShowTimeDown { get; private set; }
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public int ActivityType { get; private set; }
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public int AutoType { get; private set; }
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public int ForbidTime { get; private set; }
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public int ForbidType { get; private set; }
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public int AwardItemType { get; private set; }
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public readonly int[] AwardItemID = new int[4];
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public int getAwardItemIDCount() { return AwardItemID.Length; }
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public int GetAwardItemIDbyIndex(int idx)
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{
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if(idx >= 0 && idx < AwardItemID.Length)
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return AwardItemID[idx];
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return default(int);
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}
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public readonly int[] AwardItemCount = new int[4];
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public int getAwardItemCountCount() { return AwardItemCount.Length; }
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public int GetAwardItemCountbyIndex(int idx)
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{
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if(idx >= 0 && idx < AwardItemCount.Length)
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return AwardItemCount[idx];
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return default(int);
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}
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public int SuccConditionType { get; private set; }
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public int IsShowInfoUI { get; private set; }
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public int IsShowAct { get; private set; }
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public int IsEscort { get; private set; }
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public int MessageTip { get; private set; }
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public int SceneMovieID { get; private set; }
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public int CallTeam { get; private set; }
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public int FollowAfterQuit { get; private set; }
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public int IsShowCamp { get; private set; }
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}
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} |