Files
JJBB/Assets/Project/Script/GameTables/Table_FellowHandBook.cs
2024-08-23 15:49:34 +08:00

97 lines
2.4 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_FellowHandBook{
public const string TAB_FILE_DATA = "FellowHandBook";
private const int _varCount = 19;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_FellowHandBook()
{
}
public Tab_FellowHandBook(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
FellowID = int.Parse(segments[2]);
Level = int.Parse(segments[3]);
ModelId = int.Parse(segments[4]);
ConstPetSoulID = int.Parse(segments[5]);
ConstNum = int.Parse(segments[6]);
PropId[0] = int.Parse(segments[7]);
PropId[1] = int.Parse(segments[9]);
PropId[2] = int.Parse(segments[11]);
PropId[3] = int.Parse(segments[13]);
PropId[4] = int.Parse(segments[15]);
PropId[5] = int.Parse(segments[17]);
PropVal[0] = int.Parse(segments[8]);
PropVal[1] = int.Parse(segments[10]);
PropVal[2] = int.Parse(segments[12]);
PropVal[3] = int.Parse(segments[14]);
PropVal[4] = int.Parse(segments[16]);
PropVal[5] = int.Parse(segments[18]);
Power = int.Parse(segments[19]);
}
public int Id { get; private set; }
public int FellowID { get; private set; }
public int Level { get; private set; }
public int ModelId { get; private set; }
public int ConstPetSoulID { get; private set; }
public int ConstNum { get; private set; }
public readonly int[] PropId = new int[6];
public int getPropIdCount() { return PropId.Length; }
public int GetPropIdbyIndex(int idx)
{
if(idx >= 0 && idx < PropId.Length)
return PropId[idx];
return default(int);
}
public readonly int[] PropVal = new int[6];
public int getPropValCount() { return PropVal.Length; }
public int GetPropValbyIndex(int idx)
{
if(idx >= 0 && idx < PropVal.Length)
return PropVal[idx];
return default(int);
}
public int Power { get; private set; }
}
}