Files
JJBB/Assets/Project/Script/GameTables/Table_FellowDialog.cs
2024-08-23 15:49:34 +08:00

95 lines
2.3 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_FellowDialog{
public const string TAB_FILE_DATA = "FellowDialog";
private const int _varCount = 19;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_FellowDialog()
{
}
public Tab_FellowDialog(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Param[0] = segments[2].Trim();
Param[1] = segments[3].Trim();
Param[2] = segments[4].Trim();
OtherCanSee = int.Parse(segments[5]) > 0;
Continue = int.Parse(segments[6]);
SceneType = int.Parse(segments[7]);
CDTime = int.Parse(segments[8]);
ShowChance = float.Parse(segments[9]);
Dialog[0] = segments[10].Trim();
Dialog[1] = segments[11].Trim();
Dialog[2] = segments[12].Trim();
Dialog[3] = segments[13].Trim();
Dialog[4] = segments[14].Trim();
Dialog[5] = segments[15].Trim();
Dialog[6] = segments[16].Trim();
Dialog[7] = segments[17].Trim();
Dialog[8] = segments[18].Trim();
Dialog[9] = segments[19].Trim();
}
public int Id { get; private set; }
public readonly string[] Param = new string[3];
public int getParamCount() { return Param.Length; }
public string GetParambyIndex(int idx)
{
if(idx >= 0 && idx < Param.Length)
return Param[idx];
return default(string);
}
public bool OtherCanSee { get; private set; }
public int Continue { get; private set; }
public int SceneType { get; private set; }
public int CDTime { get; private set; }
public float ShowChance { get; private set; }
public readonly string[] Dialog = new string[10];
public int getDialogCount() { return Dialog.Length; }
public string GetDialogbyIndex(int idx)
{
if(idx >= 0 && idx < Dialog.Length)
return Dialog[idx];
return default(string);
}
}
}