95 lines
2.3 KiB
C#
95 lines
2.3 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_FellowDialog{
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public const string TAB_FILE_DATA = "FellowDialog";
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private const int _varCount = 19;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_FellowDialog()
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{
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}
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public Tab_FellowDialog(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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Param[0] = segments[2].Trim();
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Param[1] = segments[3].Trim();
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Param[2] = segments[4].Trim();
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OtherCanSee = int.Parse(segments[5]) > 0;
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Continue = int.Parse(segments[6]);
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SceneType = int.Parse(segments[7]);
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CDTime = int.Parse(segments[8]);
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ShowChance = float.Parse(segments[9]);
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Dialog[0] = segments[10].Trim();
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Dialog[1] = segments[11].Trim();
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Dialog[2] = segments[12].Trim();
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Dialog[3] = segments[13].Trim();
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Dialog[4] = segments[14].Trim();
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Dialog[5] = segments[15].Trim();
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Dialog[6] = segments[16].Trim();
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Dialog[7] = segments[17].Trim();
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Dialog[8] = segments[18].Trim();
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Dialog[9] = segments[19].Trim();
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}
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public int Id { get; private set; }
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public readonly string[] Param = new string[3];
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public int getParamCount() { return Param.Length; }
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public string GetParambyIndex(int idx)
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{
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if(idx >= 0 && idx < Param.Length)
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return Param[idx];
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return default(string);
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}
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public bool OtherCanSee { get; private set; }
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public int Continue { get; private set; }
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public int SceneType { get; private set; }
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public int CDTime { get; private set; }
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public float ShowChance { get; private set; }
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public readonly string[] Dialog = new string[10];
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public int getDialogCount() { return Dialog.Length; }
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public string GetDialogbyIndex(int idx)
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{
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if(idx >= 0 && idx < Dialog.Length)
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return Dialog[idx];
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return default(string);
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}
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}
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} |