Files
JJBB/Assets/Project/Script/GameTables/Table_EquipBaptize.cs
2024-08-23 15:49:34 +08:00

167 lines
5.7 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_EquipBaptize{
public const string TAB_FILE_DATA = "EquipBaptize";
private const int _varCount = 70;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_EquipBaptize()
{
}
public Tab_EquipBaptize(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
BasicPropWeight[0] = int.Parse(segments[2]);
BasicPropWeight[1] = int.Parse(segments[4]);
BasicPropWeight[2] = int.Parse(segments[6]);
BasicPropWeight[3] = int.Parse(segments[8]);
BasicPropWeight[4] = int.Parse(segments[10]);
BasicPropWeight[5] = int.Parse(segments[12]);
BasicPropWeight[6] = int.Parse(segments[14]);
BasicPropWeight[7] = int.Parse(segments[16]);
BasicPropWeight[8] = int.Parse(segments[18]);
BasicPropWeight[9] = int.Parse(segments[20]);
BasicPropWeight[10] = int.Parse(segments[22]);
BasicPropWeight[11] = int.Parse(segments[24]);
BasicPropWeight[12] = int.Parse(segments[26]);
BasicPropWeight[13] = int.Parse(segments[28]);
BasicPropWeight[14] = int.Parse(segments[30]);
BasicPropWeight[15] = int.Parse(segments[32]);
BasicPropWeight[16] = int.Parse(segments[34]);
BasicPropWeight[17] = int.Parse(segments[36]);
BasicPropWeight[18] = int.Parse(segments[38]);
BasicPropWeight[19] = int.Parse(segments[40]);
BasicPropRate[0] = float.Parse(segments[3]);
BasicPropRate[1] = float.Parse(segments[5]);
BasicPropRate[2] = float.Parse(segments[7]);
BasicPropRate[3] = float.Parse(segments[9]);
BasicPropRate[4] = float.Parse(segments[11]);
BasicPropRate[5] = float.Parse(segments[13]);
BasicPropRate[6] = float.Parse(segments[15]);
BasicPropRate[7] = float.Parse(segments[17]);
BasicPropRate[8] = float.Parse(segments[19]);
BasicPropRate[9] = float.Parse(segments[21]);
BasicPropRate[10] = float.Parse(segments[23]);
BasicPropRate[11] = float.Parse(segments[25]);
BasicPropRate[12] = float.Parse(segments[27]);
BasicPropRate[13] = float.Parse(segments[29]);
BasicPropRate[14] = float.Parse(segments[31]);
BasicPropRate[15] = float.Parse(segments[33]);
BasicPropRate[16] = float.Parse(segments[35]);
BasicPropRate[17] = float.Parse(segments[37]);
BasicPropRate[18] = float.Parse(segments[39]);
BasicPropRate[19] = float.Parse(segments[41]);
PropBarFixedNumber = int.Parse(segments[42]);
PropBarRandWeight[0] = int.Parse(segments[43]);
PropBarRandWeight[1] = int.Parse(segments[44]);
PropBarRandWeight[2] = int.Parse(segments[45]);
PropBarRandWeight[3] = int.Parse(segments[46]);
PropBarRandWeight[4] = int.Parse(segments[47]);
PropBarRandWeight[5] = int.Parse(segments[48]);
PropBarRandWeight[6] = int.Parse(segments[49]);
PropBarRandWeight[7] = int.Parse(segments[50]);
PropBarRandWeight[8] = int.Parse(segments[51]);
PropBarRandWeight[9] = int.Parse(segments[52]);
PropBarRandWeight[10] = int.Parse(segments[53]);
PropExtAddRate[0] = float.Parse(segments[54]);
PropExtAddRate[1] = float.Parse(segments[55]);
PropExtAddRate[2] = float.Parse(segments[56]);
PropExtAddRate[3] = float.Parse(segments[57]);
PropExtAddRate[4] = float.Parse(segments[58]);
PropExtAddRate[5] = float.Parse(segments[59]);
PropExtAddRate[6] = float.Parse(segments[60]);
PropExtAddRate[7] = float.Parse(segments[61]);
PropExtAddRate[8] = float.Parse(segments[62]);
PropExtAddRate[9] = float.Parse(segments[63]);
EquipHoleRandRate[0] = float.Parse(segments[64]);
EquipHoleRandRate[1] = float.Parse(segments[65]);
EquipHoleRandRate[2] = float.Parse(segments[66]);
EquipHoleRandRate[3] = float.Parse(segments[67]);
EquipHoleRandRate[4] = float.Parse(segments[68]);
EquipHoleRandRate[5] = float.Parse(segments[69]);
PropBarCnt = int.Parse(segments[70]);
}
public int Id { get; private set; }
public readonly int[] BasicPropWeight = new int[20];
public int getBasicPropWeightCount() { return BasicPropWeight.Length; }
public int GetBasicPropWeightbyIndex(int idx)
{
if(idx >= 0 && idx < BasicPropWeight.Length)
return BasicPropWeight[idx];
return default(int);
}
public readonly float[] BasicPropRate = new float[20];
public int getBasicPropRateCount() { return BasicPropRate.Length; }
public float GetBasicPropRatebyIndex(int idx)
{
if(idx >= 0 && idx < BasicPropRate.Length)
return BasicPropRate[idx];
return default(float);
}
public int PropBarFixedNumber { get; private set; }
public readonly int[] PropBarRandWeight = new int[11];
public int getPropBarRandWeightCount() { return PropBarRandWeight.Length; }
public int GetPropBarRandWeightbyIndex(int idx)
{
if(idx >= 0 && idx < PropBarRandWeight.Length)
return PropBarRandWeight[idx];
return default(int);
}
public readonly float[] PropExtAddRate = new float[10];
public int getPropExtAddRateCount() { return PropExtAddRate.Length; }
public float GetPropExtAddRatebyIndex(int idx)
{
if(idx >= 0 && idx < PropExtAddRate.Length)
return PropExtAddRate[idx];
return default(float);
}
public readonly float[] EquipHoleRandRate = new float[6];
public int getEquipHoleRandRateCount() { return EquipHoleRandRate.Length; }
public float GetEquipHoleRandRatebyIndex(int idx)
{
if(idx >= 0 && idx < EquipHoleRandRate.Length)
return EquipHoleRandRate[idx];
return default(float);
}
public int PropBarCnt { get; private set; }
}
}