158 lines
4.5 KiB
C#
158 lines
4.5 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_AdvanceBase{
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public const string TAB_FILE_DATA = "AdvanceBase";
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private const int _varCount = 36;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_AdvanceBase()
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{
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}
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public Tab_AdvanceBase(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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Name = segments[2].Trim();
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Level = int.Parse(segments[3]);
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Grade = int.Parse(segments[4]);
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Star = int.Parse(segments[5]);
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GradeTotalStar = int.Parse(segments[6]);
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CombatValue = int.Parse(segments[7]);
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SpiritCombatCoefficient = int.Parse(segments[8]);
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SoulCombatCoefficient = int.Parse(segments[9]);
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AdvanceCostItemId = int.Parse(segments[10]);
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AdvanceCostItemNum = int.Parse(segments[11]);
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WishValueLimit = int.Parse(segments[12]);
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DayDecWishValuePercent = int.Parse(segments[13]);
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ActivityType[0] = int.Parse(segments[14]);
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ActivityType[1] = int.Parse(segments[16]);
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ActivityIncRate[0] = int.Parse(segments[15]);
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ActivityIncRate[1] = int.Parse(segments[17]);
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AttrId[0] = int.Parse(segments[18]);
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AttrId[1] = int.Parse(segments[20]);
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AttrId[2] = int.Parse(segments[22]);
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AttrId[3] = int.Parse(segments[24]);
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AttrId[4] = int.Parse(segments[26]);
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AttrId[5] = int.Parse(segments[28]);
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AttrValue[0] = int.Parse(segments[19]);
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AttrValue[1] = int.Parse(segments[21]);
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AttrValue[2] = int.Parse(segments[23]);
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AttrValue[3] = int.Parse(segments[25]);
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AttrValue[4] = int.Parse(segments[27]);
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AttrValue[5] = int.Parse(segments[29]);
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SoulDanLimit = int.Parse(segments[30]);
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SpiritDanLimit = int.Parse(segments[31]);
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ModelId = int.Parse(segments[32]);
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ShowModelId = int.Parse(segments[33]);
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Icon = segments[34].Trim();
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GainPath = segments[35].Trim();
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Quality = int.Parse(segments[36]);
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}
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public int Id { get; private set; }
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public string Name { get; private set; }
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public int Level { get; private set; }
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public int Grade { get; private set; }
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public int Star { get; private set; }
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public int GradeTotalStar { get; private set; }
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public int CombatValue { get; private set; }
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public int SpiritCombatCoefficient { get; private set; }
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public int SoulCombatCoefficient { get; private set; }
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public int AdvanceCostItemId { get; private set; }
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public int AdvanceCostItemNum { get; private set; }
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public int WishValueLimit { get; private set; }
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public int DayDecWishValuePercent { get; private set; }
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public readonly int[] ActivityType = new int[2];
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public int getActivityTypeCount() { return ActivityType.Length; }
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public int GetActivityTypebyIndex(int idx)
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{
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if(idx >= 0 && idx < ActivityType.Length)
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return ActivityType[idx];
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return default(int);
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}
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public readonly int[] ActivityIncRate = new int[2];
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public int getActivityIncRateCount() { return ActivityIncRate.Length; }
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public int GetActivityIncRatebyIndex(int idx)
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{
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if(idx >= 0 && idx < ActivityIncRate.Length)
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return ActivityIncRate[idx];
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return default(int);
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}
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public readonly int[] AttrId = new int[6];
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public int getAttrIdCount() { return AttrId.Length; }
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public int GetAttrIdbyIndex(int idx)
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{
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if(idx >= 0 && idx < AttrId.Length)
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return AttrId[idx];
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return default(int);
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}
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public readonly int[] AttrValue = new int[6];
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public int getAttrValueCount() { return AttrValue.Length; }
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public int GetAttrValuebyIndex(int idx)
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{
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if(idx >= 0 && idx < AttrValue.Length)
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return AttrValue[idx];
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return default(int);
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}
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public int SoulDanLimit { get; private set; }
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public int SpiritDanLimit { get; private set; }
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public int ModelId { get; private set; }
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public int ShowModelId { get; private set; }
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public string Icon { get; private set; }
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public string GainPath { get; private set; }
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public int Quality { get; private set; }
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}
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} |