121 lines
4.4 KiB
C#
121 lines
4.4 KiB
C#
using System.Collections;
|
|
using System.IO;
|
|
using System.Net;
|
|
using System.Text;
|
|
using GCGame;
|
|
using GCGame.Table;
|
|
using Module.Log;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
// 激活码控制脚本
|
|
public class WelfareKeyCtr : MonoBehaviour
|
|
{
|
|
//private const string activiteKeyUrl = "http://serv.zhanyou-game.com:8098/api/gift/package/receive"; //激活
|
|
// private const string formatStr = "&serverId={0}&guid={1}&channelId={2}&code={3}";
|
|
// private const string _randomString = "qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM0123456789";
|
|
// private const int _randomStringLength = 8; //固定长度8
|
|
// private const string _tokenStr = "ZYAPI"; //固定TOKEN
|
|
// private const string _staticKey = "\"code\"";
|
|
// private const string _containertypeStr = "application/x-www-form-urlencoded";
|
|
public Button GetBtn;
|
|
public InputField keyInput;
|
|
// private static string activiteKeyUrl
|
|
// {
|
|
// get { return ControllUrlManager.ReceivePackageUrl; }
|
|
// }
|
|
private void Awake()
|
|
{
|
|
GetBtn.onClick.AddListener(OnGetBtnClick);
|
|
keyInput.placeholder.GetComponent<Text>().text = StrDictionary.GetClientDictionaryString("#{8116}");
|
|
}
|
|
|
|
private void OnGetBtnClick()
|
|
{
|
|
if (string.IsNullOrEmpty(keyInput.text))
|
|
GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{8127}"));
|
|
else
|
|
SdkControl.instance.RedemptionCode(keyInput.text);
|
|
// // todo
|
|
// StartCoroutine(CreateWelfareKeyPost(keyInput.text));
|
|
}
|
|
|
|
// private IEnumerator CreateWelfareKeyPost(string key)
|
|
// {
|
|
// yield return null;
|
|
//
|
|
// var request = (HttpWebRequest) WebRequest.Create(activiteKeyUrl);
|
|
// request.ContentType = _containertypeStr;
|
|
// request.Proxy = null; //魔法解决卡顿?
|
|
// request.Method = "POST";
|
|
// var paramData = Utils.GetHttpSingStr() + string.Format(formatStr,
|
|
// GameManager.gameManager.PlayerDataPool.WorldId,
|
|
// Singleton<ObjManager>.Instance.MainPlayer.GUID,
|
|
// GameManager.gameManager.PlayerDataPool.ChannelId,
|
|
// key);
|
|
//
|
|
// var byteArray = Encoding.UTF8.GetBytes(paramData);
|
|
// request.ContentLength = byteArray.Length; //请求长度
|
|
// var dataStream = request.GetRequestStream(); //得到请求流
|
|
// dataStream.Write(byteArray, 0, byteArray.Length); //将数据写入请求流
|
|
// dataStream.Close(); //关闭流对象
|
|
//
|
|
// var response = request.GetResponse(); //得到的响应
|
|
// dataStream = response.GetResponseStream(); //获取服务器返回的流
|
|
//
|
|
// var reader = new StreamReader(dataStream, Encoding.GetEncoding("UTF-8")); //打开流
|
|
// var responseFromServer = reader.ReadToEnd(); //读取内容
|
|
//
|
|
// reader.Close();
|
|
// dataStream.Close();
|
|
// response.Close();
|
|
//
|
|
// if (ParseJsonByKey(responseFromServer, _staticKey).Equals("106")) //账号已经激活过
|
|
// GUIData.AddNotifyData("#{8117}");
|
|
// else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("102")) //激活码错误
|
|
// GUIData.AddNotifyData("#{8118}");
|
|
// else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("104")) //激活已经被使用
|
|
// GUIData.AddNotifyData("#{8119}");
|
|
// else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("105")) //激活码失效
|
|
// GUIData.AddNotifyData("#{8120}");
|
|
// else if (ParseJsonByKey(responseFromServer, _staticKey).Equals("0")) //激活码失效
|
|
// GUIData.AddNotifyData("#{8121}");
|
|
//
|
|
// //激活成功服务器判断
|
|
// }
|
|
//
|
|
// private string ParseJsonByKey(string jsonText, string key)
|
|
// {
|
|
// string val = null;
|
|
// var _res = new ResultMsg("", "");
|
|
// _res = JsonUtility.FromJson<ResultMsg>(jsonText);
|
|
//
|
|
// try
|
|
// {
|
|
// val = _res.code;
|
|
// }
|
|
// catch
|
|
// {
|
|
// LogModule.ErrorLog(_res.msg);
|
|
// }
|
|
//
|
|
// return val;
|
|
// }
|
|
|
|
private void OnDisable()
|
|
{
|
|
keyInput.text = string.Empty;
|
|
}
|
|
|
|
// private struct ResultMsg
|
|
// {
|
|
// public readonly string code;
|
|
// public readonly string msg;
|
|
//
|
|
// public ResultMsg(string _code, string _msg)
|
|
// {
|
|
// code = _code;
|
|
// msg = _msg;
|
|
// }
|
|
// }
|
|
} |