1353 lines
48 KiB
C#
1353 lines
48 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using GCGame.Table;
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using Module.Log;
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using Games.Item;
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using GCGame;
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using System;
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using Games.GlobeDefine;
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using Games.UserCommonData;
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public class ItemModelViewPanel : MonoBehaviour {
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public static ItemModelViewPanel Instance;
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private void Awake()
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{
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Instance = this;
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}
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private void OnDestroy()
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{
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Instance = null;
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}
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private void OnDisable()
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{
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_ModelCameraTexture._FakeObj.Disable();
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}
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public UICameraTexture _ModelCameraTexture;
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public CommonItemTipsSlot _ItemSlot;
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public Text _ItemName;
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public Text _ItemType;
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public Text _ItemDesc;
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public Text _ItemLevel;
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public UISubScollMenu _PopMenu;
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public UIContainerBase itemGetPathContainer; // 物品获取列表
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public GameObject _MenuContainer;
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private GameItem m_Item;
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private ItemTooltipsLogic.ShowType _CurShowType;
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public void Init(GameItem _Item, ItemTooltipsLogic.ShowType type)
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{
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m_Item = _Item;
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_CurShowType = type;
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StartCoroutine(CteareModel());
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ShowToolTips();
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}
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IEnumerator CteareModel()
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{
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var commonFashionItem = TableManager.GetCommonFashionItemByID(m_Item.DataID, 0);
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var charModelId = -1;
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if (commonFashionItem != null)
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{
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Tab_CharModel charModel = null;
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var modelIdStr = commonFashionItem.CharModelId;
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if (modelIdStr.Contains("|"))
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{
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charModelId = int.Parse(modelIdStr.Split('|')[GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Profession]);
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charModel = TableManager.GetCharModelByID(charModelId, 0);
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if (charModel == null)
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{
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LogModule.ErrorLog("CharModel id : " + charModelId);
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yield break;
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}
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}
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else
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{
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charModelId = int.Parse(modelIdStr);
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charModel = TableManager.GetCharModelByID(int.Parse(modelIdStr), 0);
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if (charModel == null)
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{
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LogModule.ErrorLog("CharModel id : " + int.Parse(modelIdStr));
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yield break;
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}
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}
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var mainPlayer = Singleton<ObjManager>.GetInstance().MainPlayer;
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if (mainPlayer == null)
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{
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Debug.LogError("mainPlayer is null");
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yield break;
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}
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if (m_Item.GetSubClass() == (int)Games.Item.FashionSubClass.FASHION)
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_ModelCameraTexture.InitModel(mainPlayer.Profession,
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charModel.Id,
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mainPlayer.ModelVisualID > 0 ? mainPlayer.ModelVisualID : mainPlayer.WeaponDataID, mainPlayer.WingModelAuraid,
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mainPlayer.WeaponEffectGem, mainPlayer.EffectAuraId,
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mainPlayer.AdcaneMountId);
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else
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_ModelCameraTexture.InitModelPath(charModel.ResPath, charModel, LoadAssetBundle.BUNDLE_PATH_MODEL, true);
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yield break;
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}
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}
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bool CanShowMenu()
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{
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if (BackPackLogic.Instance() && BackPackLogic.Instance().isActiveAndEnabled && (BackPackLogic.Instance()._TagPanel._Tags[0].isOn || BackPackLogic.Instance()._TagPanel._Tags[3].isOn))
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return true;
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if (PetMainWnd.Instance && PetMainWnd.Instance.isActiveAndEnabled)
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return true;
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return false;
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}
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public void ShowToolTips()
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{
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_ItemSlot.InitItem(m_Item);
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SetItemName(m_Item);
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SetItemType(m_Item);
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SetItemUseLevel(m_Item);
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SetItemDesc(m_Item);
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int canuse = m_Item.CanUse() ? 1 : 0;
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int cansell = m_Item.CanSell() ? 1 : 0;
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int canthrow = TableManager.GetCommonItemByID(m_Item.DataID, 0).CanThrow;
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int isShowGainPath = TableManager.GetCommonItemByID(m_Item.DataID, 0).IsShowGainPath;
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_PopMenu.Clear();
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//有些是Getpath的也要隐藏
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_PopMenu.gameObject.SetActive(CanShowMenu());
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itemGetPathContainer.gameObject.SetActive(false);
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if (m_Item.GetClass() == (int)ItemClass.FELLOW && m_Item.GetSubClass() == (int)FellowSubClass.CALL) //特殊描述,与使用功能相同
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{42000}")); //召唤
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}
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else
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{
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if(m_Item.GetClass() == (int)ItemClass.FASHION && m_Item.GetSubClass() == (int)FashionSubClass.WEAPON)
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{
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_ModelCameraTexture._CanDrag = false;
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}else
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{
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_ModelCameraTexture._CanDrag = true;
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}
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if (m_Item.CanUse())
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4571}")); //使用
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}
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}
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if (ItemCombine.CanItemCombine(m_Item.DataID))
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{42003}")); //合成
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}
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if (m_Item.GetClass() == (int)ItemClass.MEDIC
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&& m_Item.GetSubClass() != (int)MedicSubClass.ATTR)
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{42200}")); //药品装备
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}
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if (m_Item.CanSell())
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{3877}")); //回收
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}
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if (!m_Item.BindFlag)
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{3580}")); //绑定
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}
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var canSellItems = TableManager.GetUserShopItem();
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var canSellSysItems = TableManager.GetExchangeMarket();
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if ((canSellItems.ContainsKey(m_Item.DataID)
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|| canSellSysItems.ContainsKey(m_Item.DataID))
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&& !m_Item.BindFlag)
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4578}")); //出售
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}
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if (canuse == 1 && m_Item.StackCount > 1 && CanBatchUse(m_Item.DataID))
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4572}")); //批量使用
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}
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if (canthrow == 1)
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{
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4579}")); //丢弃
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}
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if (_CurShowType == ItemTooltipsLogic.ShowType.CangKuBackPack) //仓库界面 背包物品tips
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{
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//显示放入仓库按钮
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4573}"));
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}
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else if (_CurShowType == ItemTooltipsLogic.ShowType.CangKu) //仓库界面 仓库物品tips
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{
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//显示取回按钮
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_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{4576}"));
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}
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if (isShowGainPath == 1)
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{
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ShowItmeGetPath();
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//_PopMenu.PushMenu(StrDictionary.GetClientDictionaryString("#{52001}")); //获取途径
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}
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else
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{
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itemGetPathContainer.gameObject.SetActive(false);
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}
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if (_PopMenu.SubBtns.Count > 0)
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{
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_MenuContainer.SetActive(true);
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}
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else
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{
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_MenuContainer.SetActive(false);
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}
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}
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void SetItemName(GameItem m_Item)
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{
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if (m_Item != null && m_Item.IsValid())
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{
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int nQuality = (int)m_Item.GetQuality();
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_ItemName.text = Utils.GetQualityColorInTip(nQuality);
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_ItemName.text += TableManager.GetCommonItemByID(m_Item.DataID, 0).Name + "</color>";
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}
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}
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void SetItemType(GameItem m_Item)
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{
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if (m_Item != null && m_Item.IsValid())
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{
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Tab_CommonItem tabItem = TableManager.GetCommonItemByID(m_Item.DataID, 0);
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if (tabItem != null)
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{
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int nClassID = tabItem.ClassID;
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int nSubClassID = tabItem.SubClassID;
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_ItemType.text = Utils.GetItemType(nClassID, nSubClassID, tabItem.ProfessionRequire);
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}
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}
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}
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bool CanBatchUse(int itemId)
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{
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var commonItem = TableManager.GetCommonItemByID(itemId, 0);
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if (commonItem != null)
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{
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return commonItem.CanBulkUse != -1 ? true : false;
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}
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return false;
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}
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void SetItemUseLevel(GameItem m_Item)
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{
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if (m_Item != null && m_Item.IsValid())
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{
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int nPlayerLevel = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level;
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Tab_CommonItem tabItem = TableManager.GetCommonItemByID(m_Item.DataID, 0);
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if (null != tabItem)
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{
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int nItemUseLevel = tabItem.MinLevelRequire;
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if (nPlayerLevel >= nItemUseLevel)
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{
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_ItemLevel.text = StrDictionary.GetClientDictionaryString("#{3362}", nItemUseLevel);
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}
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else
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{
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_ItemLevel.text = StrDictionary.GetClientDictionaryString("#{5526}") + StrDictionary.GetClientDictionaryString("#{3362}", nItemUseLevel) + "</color>";
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}
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}
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}
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}
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void SetItemDesc(GameItem m_Item)
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{
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if (m_Item != null && m_Item.IsValid())
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{
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if (null != TableManager.GetCommonItemByID(m_Item.DataID, 0))
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{
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string strItemDesc = StrDictionary.GetClientString_WithNameSex(TableManager.GetCommonItemByID(m_Item.DataID, 0).Tips);
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_ItemDesc.text = strItemDesc;
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}
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}
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}
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private void ShowItmeGetPath()
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{
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var _ItemPathTab = TableManager.GetItemGetPathByID(m_Item.DataID, 0);
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if (_ItemPathTab == null)
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{
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LogModule.ErrorLog("没有配置这个物品");
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itemGetPathContainer.gameObject.SetActive(false);
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return;
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}
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List<ItemGetPathPopRoot.GetPathData> pathList = new List<ItemGetPathPopRoot.GetPathData>();
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for (int i = 0; i < _ItemPathTab.getItemPathCount(); ++i)
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{
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if (string.IsNullOrEmpty(_ItemPathTab.GetItemPathbyIndex(i)))
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{
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continue;
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}
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if ("-1" == _ItemPathTab.GetItemPathbyIndex(i))
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{
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continue;
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}
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switch (i)
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{
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case 0:
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case 4:
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case 5:
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case 7:
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case 10:
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{
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// 以上为只会有一种情况的路径
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ItemGetPathPopRoot.GetPathData pathType = new ItemGetPathPopRoot.GetPathData();
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pathType.pathType = i;
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pathType.info = _ItemPathTab.GetItemPathbyIndex(i).Trim('"');
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pathType.itemID = _ItemPathTab.Id;
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pathList.Add(pathType);
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}
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break;
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case 1:
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case 2:
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case 3:
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case 6:
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case 8:
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{
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// 详细
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string infoRaw = _ItemPathTab.GetItemPathbyIndex(i).Trim('"');
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string[] infos = infoRaw.Split('|');
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for (int j = 0; j < infos.Length; ++j)
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{
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var item = new ItemGetPathPopRoot.GetPathData();
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item.pathType = i;
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item.info = infos[j];
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item.itemID = _ItemPathTab.Id;
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pathList.Add(item);
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}
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}
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break;
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// 运营活动的特殊处理一下,会出现类似的活动,需要先判断。
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case 9:
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{
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string infoRaw = _ItemPathTab.GetItemPathbyIndex(i).Trim('"');
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string[] infos = infoRaw.Split('|');
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for (int j = 0; j < infos.Length; ++j)
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{
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if (ItemGetPathPopRoot.IsMarketingActActive(infos[j]))
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{
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ItemGetPathPopRoot.GetPathData item = new ItemGetPathPopRoot.GetPathData();
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item.pathType = i;
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item.info = infos[j];
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item.itemID = _ItemPathTab.Id;
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pathList.Add(item);
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}
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}
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}
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break;
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}
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if (pathList.Count > 0)
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{
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itemGetPathContainer.gameObject.SetActive(true);
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itemGetPathContainer.InitContentItem(pathList, OnGetItemCllick);
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}
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}
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}
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private static Action callBack;
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private void OnGetItemCllick(object data)
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{
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ItemGetPathPopRoot.GetPathData info = data as ItemGetPathPopRoot.GetPathData;
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if (data != null)
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{
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ItemGetPathPopRoot.GoGetPath(info, callBack);
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}
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OnBack();
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}
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public void OnBack()
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{
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UIManager.CloseUI(UIInfo.ItemModelViewPanel);
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}
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public void ItemBuyBack()
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{
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CG_SYSTEMSHOP_BUYBACK buyBackPacket = (CG_SYSTEMSHOP_BUYBACK)PacketDistributed.CreatePacket(MessageID.PACKET_CG_SYSTEMSHOP_BUYBACK);
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buyBackPacket.SetShopId((int)GameItemContainer.Type.TYPE_BUYBACKPACK);
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buyBackPacket.SetItemGuid(m_Item.Guid);
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buyBackPacket.SendPacket();
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OnBack();
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}
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public void OnBtnPopMenu(object menuObj)
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{
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string menuStr = menuObj as string;
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if (menuStr == StrDictionary.GetClientDictionaryString("#{4549}"))
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{
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// 购买
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OnBuyClick();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{4549}"))
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{
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// 购买
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OnBuyBatchClick();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{4577}"))
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{
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// 求购
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ConsignSaleBuyBt();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{4573}"))
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{
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// 放入
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CangKuIn();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{4576}"))
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{
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// 取出
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CangKuOut();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{4571}")
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|| menuStr == StrDictionary.GetClientDictionaryString("#{42000}"))
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{
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// 4571 - 使用
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// 42000 - 召唤
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ItemUse();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{3877}"))
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{
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// 回收
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ItemSell();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{4578}"))
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{
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// 出售
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ItemMarket();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{4572}"))
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{
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// 批量使用
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ItemBatchUse();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{4579}"))
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{
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// 丢弃
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ItemThrow();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{52001}"))
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{
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// 获取途径
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ItemGainPath();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{4570}"))
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{
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// 吸收
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AbsorbOnClick();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{4575}"))
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{
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// 分享
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ItemShareLink();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{1086}"))
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{
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// 回购
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ItemBuyBack();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{5005}"))
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{
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// 获取路径
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ShowItemGetPath();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{4753}"))
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{
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// 采集
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LiveSkillGet();
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}
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//else if (menuStr == StrDictionary.GetClientDictionaryString("#{3874}"))
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//{
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// SetShortCutUseItem();
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//}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{42002}"))
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{
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// 锻造
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MagicItem(1);
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{42003}"))
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{
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if (m_Item.IsMagicMent())
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{
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// 合成
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MagicItem(2);
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}
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else
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{
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ItemCombine.ShowCombineUI(m_Item.DataID);
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OnBack();
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}
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{42200}"))
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{
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// 携带
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EquipMedicItem();
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}
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else if (menuStr == StrDictionary.GetClientDictionaryString("#{3580}"))
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{
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// 绑定
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BindItem();
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}
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}
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void BindItem()
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{
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LogModule.DebugLog("BindItem");
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MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{5396}"), "", BindItemOK, null);
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}
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void BindItemOK()
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{
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CG_REQ_BIND_ITEM buyPacket = (CG_REQ_BIND_ITEM)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_BIND_ITEM);
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buyPacket.Itemguid = (long)m_Item.Guid;
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buyPacket.SendPacket();
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|
}
|
|
|
|
void BindItemCancel()
|
|
{
|
|
|
|
}
|
|
|
|
void EquipMedicItem()
|
|
{
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
if (m_Item.GetClass() == (int)ItemClass.MEDIC)
|
|
{
|
|
if (m_Item.GetSubClass() == (int)MedicSubClass.HP
|
|
|| m_Item.GetSubClass() == (int)MedicSubClass.MP)
|
|
{
|
|
SetShortCutUseItem();
|
|
}
|
|
else if (m_Item.GetSubClass() == (int)MedicSubClass.HP_DY
|
|
|| m_Item.GetSubClass() == (int)MedicSubClass.MP_DY)
|
|
{
|
|
UIManager.ShowUI(UIInfo.AutoUseMedicPanel);
|
|
OnBack();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MagicItem(int type)
|
|
{
|
|
UIManager.ShowUI(UIInfo.MagicWndPath, delegate (bool bSucess, object param)
|
|
{
|
|
if (bSucess)
|
|
{
|
|
MagicMain.Instance._TagPanel.ShowPage(type);
|
|
}
|
|
});
|
|
}
|
|
|
|
public void ItemSell()
|
|
{
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
SysShopController.m_TipSelDataID = m_Item.DataID;
|
|
if (m_Item.GetQuality() >= ItemQuality.QUALITY_BLUE)
|
|
{
|
|
MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{4668}"), "", ItemSellOK, null);
|
|
}
|
|
else
|
|
{
|
|
ItemSellOK();
|
|
}
|
|
}
|
|
OnBack();
|
|
}
|
|
|
|
void ItemMarket()
|
|
{
|
|
var sysMarketItem = TableManager.GetExchangeMarketByID(m_Item.DataID, 0);
|
|
if (sysMarketItem == null)
|
|
{
|
|
UIManager.ShowUI(UIInfo.MarketRoot, (sucess, param) =>
|
|
{
|
|
MarketLogic.Instance()._TagPanel.ShowPage(1);
|
|
MarketLogic.Instance()._MarketPlayerLogic._TagPanel.ShowPage(1);
|
|
});
|
|
}
|
|
else
|
|
{
|
|
UIManager.ShowUI(UIInfo.MarketRoot, (sucess, param) =>
|
|
{
|
|
MarketLogic.Instance()._TagPanel.ShowPage(0);
|
|
MarketLogic.Instance()._MarketSysLogic.ShowSeletcedSell(m_Item);
|
|
});
|
|
}
|
|
OnBack();
|
|
}
|
|
|
|
void ItemSellOK()
|
|
{
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
List<GameItem> selllist = new List<GameItem>();
|
|
selllist.Add(m_Item);
|
|
SysShopController.SellItem((int)GameItemContainer.Type.TYPE_BACKPACK, selllist);
|
|
OnBack();
|
|
}
|
|
}
|
|
|
|
void ItemGainPath()
|
|
{
|
|
ItemGetPathPopRoot.Show(m_Item.DataID, this.gameObject.transform.position);
|
|
UIManager.CloseUI(UIInfo.ItemTooltipsRoot);
|
|
}
|
|
|
|
void ItemThrow()
|
|
{
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
MessageBoxLogic.OpenOKCancelBox(3274, 1000, ItemThrowOK);
|
|
}
|
|
}
|
|
|
|
void ItemThrowOK()
|
|
{
|
|
Games.LogicObj.Obj_MainPlayer mainPlayer = Singleton<ObjManager>.Instance.MainPlayer;
|
|
if (m_Item != null && m_Item.IsValid() && null != mainPlayer)
|
|
{
|
|
if (mainPlayer.CheckThrowItem(m_Item))
|
|
{
|
|
mainPlayer.ThrowItem(m_Item);
|
|
}
|
|
OnBack();
|
|
}
|
|
}
|
|
|
|
bool CanOpenFunctionUI(GameItem m_Item)
|
|
{
|
|
//3
|
|
//1 强化界面 2.词条洗脸界面 3.基础洗脸界面 4.词条置换界面 5.宝石镶嵌界面 6.人物技能界面 7.生活技能
|
|
|
|
int mainPlayerLevel = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level;
|
|
if (mainPlayerLevel < m_Item.GetMinLevelRequire())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int classId = m_Item.GetClass();
|
|
int subClassId = m_Item.GetSubClass();
|
|
bool isOpenUI = true;
|
|
switch (classId)
|
|
{
|
|
case (int)ItemClass.ADVANCEITEM:
|
|
{
|
|
if (subClassId == (int)AdvanceItemSubType.Ride || subClassId == (int)AdvanceItemSubType.GodWeapon || subClassId == (int)AdvanceItemSubType.Wing || subClassId == (int)AdvanceItemSubType.Wish
|
|
|| subClassId == (int)AdvanceItemSubType.Seal || subClassId == (int)AdvanceItemSubType.Mask || subClassId == (int)AdvanceItemSubType.Crown)
|
|
{
|
|
int advanceType = subClassId - 1;
|
|
//判断功能是否已经开启
|
|
if (!AdvanceCanadvanceCtr.GetInstance().IsAdvanceFuncOpen(advanceType))
|
|
{
|
|
GUIData.AddNotifyData("#{2182}");
|
|
OnBack();
|
|
return true;
|
|
}
|
|
UIManager.ShowUI(UIInfo.AdvanceMountPanel, delegate (bool bSuccess, object param)
|
|
{
|
|
if (bSuccess)
|
|
{
|
|
AdvanceMountPanelCtr.Instance.SetAdvanceType(advanceType);
|
|
AdvanceMountPanelCtr.Instance.OnMenuItemClick(AdvanceMenuItemPanelCtr.MenuItemOptType.Advance);
|
|
}
|
|
});
|
|
}
|
|
else if (subClassId == (int)AdvanceItemSubType.RideSkill || subClassId == (int)AdvanceItemSubType.GodWeaponSkill || subClassId == (int)AdvanceItemSubType.WingSkill || subClassId == (int)AdvanceItemSubType.WishSkill
|
|
|| subClassId == (int)AdvanceItemSubType.SealSkill || subClassId == (int)AdvanceItemSubType.MaskSkill || subClassId == (int)AdvanceItemSubType.CrownSkill)
|
|
{
|
|
int advanceType = subClassId - 9;
|
|
if (!AdvanceCanadvanceCtr.GetInstance().IsAdvanceFuncOpen(advanceType))
|
|
{
|
|
GUIData.AddNotifyData("#{2182}");
|
|
OnBack();
|
|
return true;
|
|
}
|
|
UIManager.ShowUI(UIInfo.AdvanceMountPanel, delegate (bool bSuccess, object param)
|
|
{
|
|
if (bSuccess)
|
|
{
|
|
AdvanceMountPanelCtr.Instance.SetAdvanceType(advanceType);
|
|
AdvanceMountPanelCtr.Instance.OnMenuItemClick(AdvanceMenuItemPanelCtr.MenuItemOptType.Show);
|
|
}
|
|
});
|
|
}
|
|
else if (subClassId == (int)AdvanceItemSubType.Meridian)
|
|
{
|
|
|
|
}
|
|
else if (subClassId >= (int)AdvanceItemSubType.RideSoul && subClassId <= (int)AdvanceItemSubType.CrownSprit)
|
|
{
|
|
var advanceType = 0;
|
|
|
|
if (subClassId >= (int)AdvanceItemSubType.RideSoul && subClassId <= (int)AdvanceItemSubType.CrownSoul)
|
|
advanceType = subClassId - 16;
|
|
else
|
|
advanceType = subClassId - 23;
|
|
if (!AdvanceCanadvanceCtr.GetInstance().IsAdvanceFuncOpen(advanceType))
|
|
{
|
|
GUIData.AddNotifyData("#{2182}");
|
|
OnBack();
|
|
return true;
|
|
}
|
|
UIManager.ShowUI(UIInfo.AdvanceMountPanel, delegate (bool bSuccess, object param)
|
|
{
|
|
if (bSuccess)
|
|
{
|
|
AdvanceMountPanelCtr.Instance.SetAdvanceType(advanceType);
|
|
AdvanceMountPanelCtr.Instance.OnMenuItemClick(AdvanceMenuItemPanelCtr.MenuItemOptType.Show);
|
|
}
|
|
});
|
|
}
|
|
else
|
|
{
|
|
isOpenUI = false;
|
|
}
|
|
OnBack();
|
|
return isOpenUI;
|
|
}
|
|
case (int)ItemClass.PRIZE:
|
|
{
|
|
if (subClassId == (int)PrizeSubClass.SPEAKER)
|
|
{
|
|
//弹出喇叭UI
|
|
UIManager.ShowUI(UIInfo.HornInputPanel);
|
|
}
|
|
else if (subClassId == (int)PrizeSubClass.ROSE)
|
|
{
|
|
CommunityLogic.ShowMyCommunityRoot();
|
|
}
|
|
else if (subClassId == (int)PrizeSubClass.GUILDCONTRIBUTIONDAN)
|
|
{
|
|
Tab_UsableItem useItem = TableManager.GetUsableItemByID(m_Item.DataID, 0);
|
|
if (useItem != null)
|
|
{
|
|
MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{25228}", useItem.UseParamA), "", delegate ()
|
|
{
|
|
|
|
if (null != Singleton<ObjManager>.Instance.MainPlayer &&
|
|
Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(m_Item))
|
|
{
|
|
Singleton<ObjManager>.Instance.MainPlayer.UseItem(m_Item);
|
|
return;
|
|
}
|
|
|
|
}, delegate ()
|
|
{
|
|
|
|
});
|
|
}
|
|
|
|
}
|
|
else if (subClassId == (int)PrizeSubClass.ROLESKILL)
|
|
{
|
|
UIManager.ShowUI(UIInfo.SkillInfo);
|
|
}
|
|
else if (subClassId == (int)PrizeSubClass.LIVINGSKILL)
|
|
{
|
|
var liveItemTabs = TableManager.GetLivingSkillItem().Values;
|
|
int productItemID = -1;
|
|
foreach (var liveItem in liveItemTabs)
|
|
{
|
|
if (liveItem.ConsumeSubTypeA == m_Item.DataID || liveItem.ConsumeSubTypeB == m_Item.DataID)
|
|
{
|
|
productItemID = liveItem.Id;
|
|
}
|
|
|
|
for (int i = 0; i < liveItem.getConsumeSubTypeCount(); ++i)
|
|
{
|
|
if (liveItem.GetConsumeSubTypebyIndex(i) == m_Item.DataID)
|
|
{
|
|
productItemID = liveItem.Id;
|
|
}
|
|
}
|
|
|
|
if (productItemID > 0)
|
|
break;
|
|
}
|
|
UIManager.ShowUI(UIInfo.SkillInfo, delegate (bool bSucess, object param)
|
|
{
|
|
if (bSucess)
|
|
{
|
|
SkillRootLogic.Instance().ShowTagPage(2);
|
|
LiveSkillLogic.Instance().ShowLiveItem(productItemID);
|
|
}
|
|
});
|
|
}
|
|
else if (subClassId == (int)PrizeSubClass.SYNTHETICMAT)
|
|
{
|
|
//合成界面
|
|
ItemCombine.ShowCombineUI(m_Item.DataID);
|
|
}
|
|
else if (subClassId == (int)PrizeSubClass.FRIEND)
|
|
{
|
|
//好友--结拜道具
|
|
UIManager.ShowUI(UIInfo.FriendAndMail, delegate (bool bSucess, object param)
|
|
{
|
|
if (bSucess)
|
|
{
|
|
FriendAndMailRoot.Instance()._TagPanel.ShowPage(1);
|
|
}
|
|
});
|
|
}
|
|
else if (subClassId == (int)PrizeSubClass.LOVEBEAN)
|
|
{
|
|
//if(!GameManager.gameManager.PlayerDataPool.IsMarried)
|
|
//{
|
|
// GUIData.AddNotifyData("#{47029}");
|
|
// OnBack();
|
|
// return false;
|
|
//}
|
|
UIManager.ShowUI(UIInfo.MarryRoot, delegate (bool bSucess, object param)
|
|
{
|
|
if (bSucess)
|
|
{
|
|
MarryRoot.Instance.ShowPage(MarryRoot.MarryMenuItemType.Tree);
|
|
}
|
|
});
|
|
}
|
|
else if (subClassId == (int)PrizeSubClass.DIAMOND)
|
|
{
|
|
//if (!GameManager.gameManager.PlayerDataPool.IsMarried)
|
|
//{
|
|
// GUIData.AddNotifyData("#{47029}");
|
|
// OnBack();
|
|
// return false;
|
|
//}
|
|
UIManager.ShowUI(UIInfo.MarryRoot, delegate (bool bSucess, object param)
|
|
{
|
|
if (bSucess)
|
|
{
|
|
MarryRoot.Instance.ShowPage(MarryRoot.MarryMenuItemType.Ring);
|
|
}
|
|
});
|
|
}
|
|
else if (subClassId == (int)PrizeSubClass.Meridian)
|
|
{
|
|
//打开经脉丹药使用界面
|
|
|
|
Tab_FunctionOpen functionOpen = TableManager.GetFunctionOpenByID(6, 0);
|
|
if (functionOpen != null && functionOpen.ShowLevel > GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level)
|
|
{
|
|
|
|
GUIData.AddNotifyData("#{2182}");
|
|
}
|
|
else
|
|
{
|
|
UIManager.ShowUI(UIInfo.MeridiaSoulWnd, delegate (bool bSuccess, object param)
|
|
{
|
|
if (bSuccess)
|
|
{
|
|
MeridiaSoulMain.Instance._TagPanel.ShowPage((int)param);
|
|
}
|
|
},
|
|
0);
|
|
}
|
|
}
|
|
else if (subClassId == (int)PrizeSubClass.VIPCOST)
|
|
{
|
|
UIManager.ShowUI(UIInfo.YuanBaoShop, delegate (bool bSucess, object param)
|
|
{
|
|
if (bSucess)
|
|
{
|
|
YuanBaoShopLogic.Instance()._TagPanel.ShowPage(3);
|
|
if (VipInfo.Instance)
|
|
{
|
|
VipInfo.Instance.Click_OpenVIPRoot();
|
|
}
|
|
}
|
|
});
|
|
}
|
|
else
|
|
{
|
|
isOpenUI = false;
|
|
}
|
|
OnBack();
|
|
return isOpenUI;
|
|
}
|
|
case (int)ItemClass.STRENGTHEN:
|
|
{
|
|
if (subClassId != (int)StrengthenSubClass.JINENG && subClassId != (int)StrengthenSubClass.MAGICCLEAR)
|
|
{
|
|
UIManager.ShowUI(UIInfo.EquipEnhance, delegate (bool bSucess, object param)
|
|
{
|
|
if (bSucess)
|
|
{
|
|
switch (subClassId)
|
|
{
|
|
case 1:
|
|
EquipEnhanceRoot.Instance().TryOpen(1);
|
|
break;
|
|
case 2:
|
|
EquipEnhanceRoot.Instance().TryOpen(0);
|
|
break;
|
|
case 3:
|
|
EquipEnhanceRoot.Instance().TryOpen(0);
|
|
EquipEnhanceXilian.Instance()._TagPanel.ShowPage(1); //基础洗练
|
|
break;
|
|
case 4:
|
|
EquipEnhanceRoot.Instance().TryOpen(0);
|
|
EquipEnhanceXilian.Instance()._TagPanel.ShowPage(2); //词条置换
|
|
break;
|
|
case 5:
|
|
EquipEnhanceRoot.Instance().TryOpen(2); //宝石镶嵌
|
|
break;
|
|
case 10:
|
|
EquipEnhanceRoot.Instance().TryOpen(3);
|
|
break;
|
|
default:
|
|
isOpenUI = false;
|
|
break;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
else if (subClassId == (int)StrengthenSubClass.MAGICCLEAR)
|
|
{
|
|
if (MagicMain.ShowMagicPageStr(1))
|
|
{
|
|
MagicMain.Instance.SetUseItem(m_Item.DataID);
|
|
}
|
|
|
|
OnBack();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
int skillID = -1;
|
|
var skillLvUPTabs = TableManager.GetSkillLevelUp().Values;
|
|
foreach (var skillLvUpTab in skillLvUPTabs)
|
|
{
|
|
if (skillLvUpTab.GetConsumTypebyIndex(0) == (int)CONSUM_TYPE.ITEM)
|
|
{
|
|
if (skillLvUpTab.GetConsumIdbyIndex(0) == m_Item.DataID)
|
|
{
|
|
skillID = skillLvUpTab.GetId();
|
|
}
|
|
}
|
|
}
|
|
|
|
var skillex = TableManager.GetSkillExByID(skillID, 0);
|
|
var ownSkill = GameManager.gameManager.PlayerDataPool.GetOwnSkillInfo(skillex.BaseId);
|
|
if (skillID > 0 && ownSkill == null)
|
|
{
|
|
UIManager.ShowUI(UIInfo.SkillInfo, delegate (bool bSucess, object param)
|
|
{
|
|
if (bSucess)
|
|
{
|
|
SkillRootLogic.Instance().ShowTagPage(0);
|
|
SkillRootLogic.Instance().OnShowSkillItem(skillex.BaseId);
|
|
}
|
|
});
|
|
}
|
|
else
|
|
{
|
|
isOpenUI = false;
|
|
}
|
|
}
|
|
OnBack();
|
|
return isOpenUI;
|
|
}
|
|
case (int)ItemClass.FELLOW:
|
|
{
|
|
if (subClassId == (int)FellowSubClass.CALL)
|
|
{
|
|
return false;
|
|
}
|
|
UIManager.ShowUI(UIInfo.PetMainWndPath, delegate (bool bSucess, object param)
|
|
{
|
|
if (bSucess)
|
|
{
|
|
switch (subClassId)
|
|
{
|
|
//0属性 1洗练 2技能 3修悟
|
|
case 1:
|
|
{
|
|
//打开宠物的属性面板 经验
|
|
PetMainWnd.Instance.ShowPage(0, 0);
|
|
//PetMainWnd.Instance._TagPanel.ShowPage(0);
|
|
PetMainWnd.Instance.m_petAttrWnd.ShowAddExpItem(); //宠物经验道具
|
|
}
|
|
break;
|
|
case 2:
|
|
{
|
|
//打开宠物的属性面板 寿命
|
|
PetMainWnd.Instance.ShowPage(0, 0);
|
|
//PetMainWnd.Instance._TagPanel.ShowPage(0);
|
|
PetMainWnd.Instance.m_petAttrWnd.ShowAddLiftItem(); //宠物寿命道具
|
|
}
|
|
break;
|
|
case 3:
|
|
{
|
|
//技能面板
|
|
PetMainWnd.Instance.ShowPage(2, 0);
|
|
//PetMainWnd.Instance._TagPanel.ShowPage(2);
|
|
}
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
{
|
|
PetMainWnd.Instance.ShowPage(2, 0);
|
|
//PetMainWnd.Instance._TagPanel.ShowPage(3);
|
|
}
|
|
break;
|
|
case 6:
|
|
{
|
|
PetMainWnd.Instance.ShowPage(1, 0);
|
|
//PetMainWnd.Instance._TagPanel.ShowPage(1);
|
|
//PetMainWnd.Instance.TagShowPageMain(1);
|
|
}
|
|
break;
|
|
case 7:
|
|
{
|
|
PetMainWnd.Instance.ShowPage(0, 0);
|
|
//PetMainWnd.Instance._TagPanel.ShowPage(0);
|
|
}
|
|
break;
|
|
default:
|
|
isOpenUI = false;
|
|
break;
|
|
}
|
|
}
|
|
});
|
|
OnBack();
|
|
return isOpenUI;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ItemUse()
|
|
{
|
|
var itemGuid = m_Item.Guid;
|
|
if (GlobalData.MyShortCutItemGuidList.Contains(itemGuid))
|
|
{
|
|
GlobalData.MyShortCutItemGuidList.Remove(itemGuid);
|
|
}
|
|
|
|
var commonItem = TableManager.GetCommonItemByID(m_Item.DataID, 0);
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
int nPlayerLevel = GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level;
|
|
if (nPlayerLevel < commonItem.MinLevelRequire || nPlayerLevel > commonItem.MaxLevelRequire)
|
|
{
|
|
GUIData.AddNotifyData("#{1254}");
|
|
//Singleton<ObjManager>.GetInstance().MainPlayer.SendNoticMsg(false, "#{1254}");
|
|
return;
|
|
}
|
|
|
|
int equipProfession = commonItem.ProfessionRequire;
|
|
if (equipProfession > 0)
|
|
{
|
|
int nPlayerProfession = Singleton<ObjManager>.Instance.MainPlayer.Profession;
|
|
if (((equipProfession >> nPlayerProfession) & 1) == 0)
|
|
{
|
|
GUIData.AddNotifyData("#{5394}");
|
|
//Singleton<ObjManager>.GetInstance().MainPlayer.SendNoticMsg(false, "#{5394}");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (CanOpenFunctionUI(m_Item)) //判断是否是要打开对应的UI
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
if (m_Item.GetClass() == (int)ItemClass.MEDIC
|
|
&& m_Item.GetSubClass() != (int)MedicSubClass.ATTR)
|
|
{
|
|
if (GlobalData.CanUseMedicItem(m_Item.DataID))
|
|
{
|
|
Tab_UsableItem usableItem = TableManager.GetUsableItemByID(m_Item.DataID, 0);
|
|
if (usableItem != null)
|
|
{
|
|
Tab_CoolDownTime coolDown = TableManager.GetCoolDownTimeByID(usableItem.CoolDownId, 0);
|
|
if (coolDown != null) //记录CD结束时间
|
|
{
|
|
ItemCDInfoCtr.AddItemCDInfo(usableItem.CoolDownId, coolDown.CDTime / 1000);
|
|
}
|
|
|
|
if (BackPackLogic.Instance() != null)
|
|
{
|
|
BackPackLogic.Instance().UpdateBackPack();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OnBack();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_Item.GetClass() == (int)ItemClass.TRESURE
|
|
&& (m_Item.GetSubClass() != (int)TresureSubClass.UndefinedLow
|
|
&& m_Item.GetSubClass() != (int)TresureSubClass.UndefinedHeight))
|
|
{
|
|
TresureItem.Instance.UseTresureItemInBackPack(m_Item);
|
|
OnBack();
|
|
return;
|
|
}
|
|
|
|
if (null != Singleton<ObjManager>.Instance.MainPlayer &&
|
|
Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(m_Item))
|
|
{
|
|
Singleton<ObjManager>.Instance.MainPlayer.UseItem(m_Item);
|
|
OnBack();
|
|
return;
|
|
}
|
|
if (m_Item.DataID == GlobeVar.MARRY_RING_ITEMID)
|
|
{
|
|
if (BackPackLogic.Instance() != null)
|
|
{
|
|
BackPackLogic.Instance().CloseWindow();
|
|
}
|
|
if (PlayerFrameLogic.Instance() != null)
|
|
{
|
|
//PlayerFrameLogic.Instance().PlayerFrameHeadOnClick();
|
|
}
|
|
}
|
|
OnBack();
|
|
}
|
|
}
|
|
|
|
void ItemBatchUse()
|
|
{
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
InputNumBoxLogic.ShowInputBoxStatic(StrDictionary.GetClientDictionaryString("#{46351}"), m_Item.StackCount, -1, 1, m_Item.StackCount, OnBatchUseNumChoose);
|
|
}
|
|
}
|
|
|
|
void OnBatchUseNumChoose(int num)
|
|
{
|
|
//if (m_Item != null && m_Item.IsValid())
|
|
//{
|
|
// for (int i = 0; i < num && i < m_Item.StackCount; i++)
|
|
// {
|
|
// if (null != Singleton<ObjManager>.Instance.MainPlayer &&
|
|
// Singleton<ObjManager>.Instance.MainPlayer.CheckUseItem(m_Item))
|
|
// {
|
|
// Singleton<ObjManager>.Instance.MainPlayer.BulkUseItem(m_Item, num);
|
|
// }
|
|
// }
|
|
// OnBack();
|
|
//}
|
|
|
|
if (num == -1)
|
|
{
|
|
OnBack();
|
|
return;
|
|
}
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
Singleton<ObjManager>.Instance.MainPlayer.BulkUseItem(m_Item, num);
|
|
OnBack();
|
|
}
|
|
}
|
|
|
|
void ItemShareLink()
|
|
{
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
|
|
}
|
|
//ShareLinkDirectChatInfo();
|
|
}
|
|
|
|
void PutInQianKunDai()
|
|
{
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
|
|
OnBack();
|
|
}
|
|
}
|
|
|
|
void Check_NewPlayerGuide()
|
|
{
|
|
if (BackPackLogic.Instance() != null)
|
|
{
|
|
//int nIndex = BackPackLogic.Instance().NewPlayerGuideFlag_Step;
|
|
//if (nIndex == 1)
|
|
//{
|
|
// NewPlayerGuide(0);
|
|
// BackPackLogic.Instance().NewPlayerGuideFlag_Step = -1;
|
|
//}
|
|
}
|
|
else if (SysShopController.Instance() != null)
|
|
{
|
|
//int nIndex = SysShopController.Instance().NewPlayerGuide_Step;
|
|
//if (nIndex == 1)
|
|
//{
|
|
// NewPlayerGuide(1);
|
|
// SysShopController.Instance().NewPlayerGuide_Step = -1;
|
|
//}
|
|
}
|
|
|
|
}
|
|
public void NewPlayerGuide(int nIndex)
|
|
{
|
|
//if (nIndex < 0)
|
|
//{
|
|
// return;
|
|
//}
|
|
|
|
//m_NewPlayerGuideFlag_Step = nIndex;
|
|
//switch (nIndex)
|
|
//{
|
|
// case 0:
|
|
// NewPlayerGuidLogic.OpenWindow(m_UseButton.gameObject, 130, 70, "", "right", 0, true, true);
|
|
// break;
|
|
// case 1:
|
|
// NewPlayerGuidLogic.OpenWindow(m_BuyBatchButton.gameObject, 130, 70, "", "right", 0, true, true);
|
|
// break;
|
|
//}
|
|
}
|
|
|
|
|
|
void OnBuyClick()
|
|
{
|
|
if (SysShopController.Instance() != null)
|
|
{
|
|
//SysShopController.Instance().BuyCurItem();
|
|
}
|
|
}
|
|
|
|
void OnBuyBatchClick()
|
|
{
|
|
if (SysShopController.Instance() != null)
|
|
{
|
|
|
|
//SysShopController.Instance().BuyBatchCurItem();
|
|
}
|
|
}
|
|
|
|
void ShareLinkDirectChatInfo()
|
|
{
|
|
UIManager.ShowUI(UIInfo.ChatInfoRoot, ShowChatInfoRootOver);
|
|
}
|
|
|
|
void ShowChatInfoRootOver(bool bSuccess, object param)
|
|
{
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
if (bSuccess)
|
|
{
|
|
//ChatInfoLogic.Instance().InsertItemLinkText(m_Item);
|
|
ItemTooltipsLogic.Instance().CloseWindow();
|
|
}
|
|
}
|
|
}
|
|
//寄售行求购
|
|
void ConsignSaleBuyBt()
|
|
{
|
|
//UIManager.ShowUI(UIInfo.ConsignSaleRoot, BuyItemOpenConsignSale);
|
|
|
|
}
|
|
|
|
void BuyItemOpenConsignSale(bool bSuccess, object param)
|
|
{
|
|
if (m_Item != null && m_Item.IsValid())
|
|
{
|
|
if (bSuccess)
|
|
{
|
|
//if (ConsignSaleLogic.Instance() != null)
|
|
//{
|
|
// ConsignSaleLogic.Instance().SearchForAskBuy(m_Item.GetName());
|
|
//}
|
|
OnBack();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CangKuIn()
|
|
{
|
|
if (m_Item != null && m_Item.IsValid() && null != Singleton<ObjManager>.Instance.MainPlayer)
|
|
{
|
|
Singleton<ObjManager>.Instance.MainPlayer.CangKuPutIn(m_Item);
|
|
OnBack();
|
|
}
|
|
}
|
|
|
|
void CangKuOut()
|
|
{
|
|
if (m_Item != null && m_Item.IsValid() && null != Singleton<ObjManager>.Instance.MainPlayer)
|
|
{
|
|
Singleton<ObjManager>.Instance.MainPlayer.CangKuTakeOut(m_Item);
|
|
OnBack();
|
|
}
|
|
}
|
|
|
|
void AbsorbOnClick()
|
|
{
|
|
bool bRet = GameManager.gameManager.PlayerDataPool.CommonData.GetCommondFlag((int)USER_COMMONFLAG.CF_STRENGTHENFUNCTION_OPENFLAG);
|
|
if (bRet == false)
|
|
{
|
|
Singleton<ObjManager>.Instance.MainPlayer.SendNoticMsg(false, "#{2182}");
|
|
return;
|
|
}
|
|
//UIManager.ShowUI(UIInfo.EquipStren);
|
|
OnBack();
|
|
}
|
|
|
|
void ShowItemGetPath()
|
|
{
|
|
var pos = UIManager.Instance().UICamera.WorldToScreenPoint(transform.position);
|
|
ItemGetPathPopRoot.Show(m_Item.DataID, pos);
|
|
|
|
OnBack();
|
|
}
|
|
|
|
void LiveSkillGet()
|
|
{
|
|
if (LiveSkillLogic.Instance())
|
|
{
|
|
LiveSkillLogic.Instance().ShowLiveItem(m_Item.DataID);
|
|
}
|
|
OnBack();
|
|
}
|
|
|
|
void SetShortCutUseItem()
|
|
{
|
|
|
|
PlayerPreferenceData.ShortCutItemId = m_Item.DataID;
|
|
if (SkillBarLogic.Instance())
|
|
{
|
|
SkillBarLogic.Instance().SetUseItem();
|
|
}
|
|
OnBack();
|
|
}
|
|
}
|