19 lines
355 B
Plaintext
19 lines
355 B
Plaintext
Shader "Hidden/InternalErrorShader"
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{
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 2.0
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#include "UnityCG.cginc"
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float4 vert (float4 pos : POSITION) : SV_POSITION { return UnityObjectToClipPos(pos); }
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fixed4 frag () : SV_Target { return fixed4(1,0,1,1); }
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ENDCG
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}
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}
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Fallback Off
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}
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