Files
2024-08-23 15:49:34 +08:00

36 lines
619 B
C#

using UnityEngine;
using UnityEngine.Playables;
namespace Cinemachine.Examples
{
[AddComponentMenu("")] // Don't display in add component menu
public class ActivateTimeline : MonoBehaviour
{
private PlayableDirector director;
// Use this for initialization
void Start ()
{
director = GetComponent<PlayableDirector>();
}
void OnTriggerEnter(Collider col)
{
if (col.CompareTag("Player"))
{
director.Play();
}
}
void OnTriggerExit(Collider col)
{
if (col.CompareTag("Player"))
{
director.Stop();
}
}
}
}