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JJBB/Assets/XLua/Src/Editor/Report.cs

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#if UNITY_5_6_OR_NEWER
namespace XLua
{
using UnityEngine;
using UnityEditor;
using System.Net.Sockets;
using System.Text;
using System.Threading;
[InitializeOnLoad]
public class Report
{
private const string PREFS_KEY = "XLuaReport";
private const string DIALOG_MSG_FORMAT = @"我们非常注重您的隐私权,需要收集以下必要信息以提供更好的服务:
XLua版本{0}
引擎版本:{1}
设备标识:{2}
We attach great importance to your privacy and need to collect the following necessary information to provide better services:
XLua Version: {0}
Unity Version: {1}
Device Identifier: {2}";
static Report()
{
if (EditorPrefs.HasKey(PREFS_KEY) && !EditorPrefs.GetBool(PREFS_KEY))
return;
var version = "2.1.16";
var engine = Application.unityVersion;
var machine = SystemInfo.deviceUniqueIdentifier;
var msg = string.Format("cmd=0&tag=glcoud.xlua.report&version={0}&engine={1}&machine_name={2}", version, engine, machine);
if (!EditorPrefs.HasKey(PREFS_KEY))
{
var dialogMsg = string.Format(DIALOG_MSG_FORMAT, version, engine, machine);
var result = EditorUtility.DisplayDialog(string.Empty, dialogMsg, "允许 Allow", "拒绝 Deny");
EditorPrefs.SetBool(PREFS_KEY, result);
if (!result)
return;
}
new Thread(() =>
{
var data = Encoding.UTF8.GetBytes(msg);
var client = new UdpClient();
client.Send(data, data.Length, "101.226.141.148", 8080);
client.Close();
}).Start();
}
}
}
#endif