707 lines
25 KiB
C#
707 lines
25 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineBoundsWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Bounds);
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Utils.BeginObjectRegister(type, L, translator, 1, 11, 5, 5);
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Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Contains", _m_Contains);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SqrDistance", _m_SqrDistance);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "IntersectRay", _m_IntersectRay);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClosestPoint", _m_ClosestPoint);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMinMax", _m_SetMinMax);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Encapsulate", _m_Encapsulate);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Expand", _m_Expand);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Intersects", _m_Intersects);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "center", _g_get_center);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "size", _g_get_size);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "extents", _g_get_extents);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "min", _g_get_min);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "max", _g_get_max);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "center", _s_set_center);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "size", _s_set_size);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "extents", _s_set_extents);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "min", _s_set_min);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "max", _s_set_max);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Vector3>(L, 2) && translator.Assignable<UnityEngine.Vector3>(L, 3))
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{
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UnityEngine.Vector3 _center;translator.Get(L, 2, out _center);
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UnityEngine.Vector3 _size;translator.Get(L, 3, out _size);
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var gen_ret = new UnityEngine.Bounds(_center, _size);
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translator.PushUnityEngineBounds(L, gen_ret);
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return 1;
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}
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.PushUnityEngineBounds(L, default(UnityEngine.Bounds));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Bounds constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __EqMeta(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (translator.Assignable<UnityEngine.Bounds>(L, 1) && translator.Assignable<UnityEngine.Bounds>(L, 2))
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{
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UnityEngine.Bounds leftside;translator.Get(L, 1, out leftside);
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UnityEngine.Bounds rightside;translator.Get(L, 2, out rightside);
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LuaAPI.lua_pushboolean(L, leftside == rightside);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.Bounds!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Contains(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
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var gen_ret = gen_to_be_invoked.Contains( _point );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SqrDistance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
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var gen_ret = gen_to_be_invoked.SqrDistance( _point );
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LuaAPI.lua_pushnumber(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_IntersectRay(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Ray>(L, 2))
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{
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UnityEngine.Ray _ray;translator.Get(L, 2, out _ray);
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var gen_ret = gen_to_be_invoked.IntersectRay( _ray );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Ray>(L, 2))
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{
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UnityEngine.Ray _ray;translator.Get(L, 2, out _ray);
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float _distance;
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var gen_ret = gen_to_be_invoked.IntersectRay( _ray, out _distance );
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LuaAPI.lua_pushboolean(L, gen_ret);
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LuaAPI.lua_pushnumber(L, _distance);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Bounds.IntersectRay!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ClosestPoint(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
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var gen_ret = gen_to_be_invoked.ClosestPoint( _point );
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translator.PushUnityEngineVector3(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetHashCode(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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var gen_ret = gen_to_be_invoked.GetHashCode( );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Equals(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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object _other = translator.GetObject(L, 2, typeof(object));
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var gen_ret = gen_to_be_invoked.Equals( _other );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetMinMax(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Vector3 _min;translator.Get(L, 2, out _min);
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UnityEngine.Vector3 _max;translator.Get(L, 3, out _max);
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gen_to_be_invoked.SetMinMax( _min, _max );
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Encapsulate(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
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{
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UnityEngine.Vector3 _point;translator.Get(L, 2, out _point);
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gen_to_be_invoked.Encapsulate( _point );
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 0;
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}
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Bounds>(L, 2))
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{
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UnityEngine.Bounds _bounds;translator.Get(L, 2, out _bounds);
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gen_to_be_invoked.Encapsulate( _bounds );
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Bounds.Encapsulate!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Expand(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
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{
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float _amount = (float)LuaAPI.lua_tonumber(L, 2);
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gen_to_be_invoked.Expand( _amount );
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 0;
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}
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
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{
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UnityEngine.Vector3 _amount;translator.Get(L, 2, out _amount);
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gen_to_be_invoked.Expand( _amount );
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Bounds.Expand!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Intersects(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Bounds _bounds;translator.Get(L, 2, out _bounds);
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var gen_ret = gen_to_be_invoked.Intersects( _bounds );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ToString(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1)
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{
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var gen_ret = gen_to_be_invoked.ToString( );
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LuaAPI.lua_pushstring(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
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{
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string _format = LuaAPI.lua_tostring(L, 2);
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var gen_ret = gen_to_be_invoked.ToString( _format );
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LuaAPI.lua_pushstring(L, gen_ret);
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translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Bounds.ToString!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_center(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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translator.PushUnityEngineVector3(L, gen_to_be_invoked.center);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_size(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.PushUnityEngineVector3(L, gen_to_be_invoked.size);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_extents(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.PushUnityEngineVector3(L, gen_to_be_invoked.extents);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_min(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.PushUnityEngineVector3(L, gen_to_be_invoked.min);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_max(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.PushUnityEngineVector3(L, gen_to_be_invoked.max);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_center(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.center = gen_value;
|
|
|
|
translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_size(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.size = gen_value;
|
|
|
|
translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_extents(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.extents = gen_value;
|
|
|
|
translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_min(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.min = gen_value;
|
|
|
|
translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_max(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Bounds gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.max = gen_value;
|
|
|
|
translator.UpdateUnityEngineBounds(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|