48 lines
1012 B
Plaintext
48 lines
1012 B
Plaintext
Shader "Zhanyou/Character/PlayerXRay"
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{
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Properties
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{
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_Color ("Color (RGB)", Color) = (0.745, 0.631, 0.529, 1)
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}
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SubShader
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{
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Tags { "Queue"="AlphaTest+3" "IgnoreProjector"="True" "RenderType"="Opaque" }
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Pass
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{
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Stencil {
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Ref 1
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Comp always
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Pass replace
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}
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ZTest Greater
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ZWrite Off
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Blend One One
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct v2f
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{
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float4 pos : SV_POSITION;
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float4 color : TEXCOORD0;
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};
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uniform half4 _Color;
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v2f vert(appdata_tan v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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half3 viewDir = normalize(ObjSpaceViewDir(v.vertex));
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o.color = _Color * max(0.0, dot(viewDir, normalize(v.normal)));
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return o;
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}
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half4 frag(v2f i) : SV_TARGET
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{
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return i.color;
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}
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ENDCG
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}
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}
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} |