9 lines
243 B
C#
9 lines
243 B
C#
using UnityEngine;
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/// <summary>
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/// 用于标记需要延迟回收的组件
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/// </summary>
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public class EffectDelayRecovery : MonoBehaviour
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{
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private const float defaultDelayTime = 0.5f;
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public float delayTime = defaultDelayTime;
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} |