55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
using Games.Item;
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using UnityEngine;
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using System.Collections;
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public enum BLACKMARKETDATE
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{
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MAXNUMPAGE =6,//每页最多六个
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}
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public struct BlackMarketItemInfo
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{
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private int m_nItemIndex;
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public int ItemIndex
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{
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get { return m_nItemIndex; }
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set { m_nItemIndex = value; }
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}
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private GameItem m_ItemInfo ;
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public Games.Item.GameItem ItemInfo
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{
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get { return m_ItemInfo; }
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set { m_ItemInfo = value; }
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}
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private int m_nItemCount;
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public int ItemCount
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{
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get { return m_nItemCount; }
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set { m_nItemCount = value; }
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}
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private int m_nItemPrice;
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public int ItemPrice
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{
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get { return m_nItemPrice; }
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set { m_nItemPrice = value; }
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}
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private int m_nItemMoneyType;
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public int ItemMoneyType
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{
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get { return m_nItemMoneyType; }
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set { m_nItemMoneyType = value; }
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}
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public void CleanUp()
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{
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m_nItemIndex = -1;
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m_ItemInfo =new GameItem();
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m_nItemCount = 0;
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m_nItemPrice = 0;
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m_nItemMoneyType = -1;
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}
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public bool IsVaild()
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{
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return (m_nItemIndex!= -1 && m_ItemInfo.IsValid());
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}
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} |