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/********************************************************************************
* 文件名: AI_BaseCombat.cs
* 全路径: \Script\Player\AI\AI_BaseCombat.cs
* 创建人: 李嘉
* 创建时间2013-11-18
*
* 功能说明: 客户端战斗AI
*
* 修改记录:
*********************************************************************************/
using UnityEngine;
using System.Collections;
using Games.GlobeDefine;
using Games.LogicObj;
namespace Games.AI_Logic
{
public class AI_BaseCombat : BaseAI
{
//更新间隔
//public float _lastTargetSearchTime = 0.0f;
//public const float m_fUpdateInterval = 0.1f; //每次AI的更新间隔
//public float m_fLastSkillDurtaion = 0.0f;
public AI_BaseCombat()
{
m_AIType = CharacterDefine.AI_TYPE.AI_TYPE_COMBAT;
AIStateType = CharacterDefine.AI_STATE_TYPE.AI_STATE_COMBAT;
}
}
}