94 lines
2.4 KiB
C#
94 lines
2.4 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_SkillBase{
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public const string TAB_FILE_DATA = "SkillBase";
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private const int _varCount = 16;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_SkillBase()
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{
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}
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public Tab_SkillBase(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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Name = segments[2].Trim();
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IsShowSkillName = int.Parse(segments[3]);
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Icon = segments[4].Trim();
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TextIcon = segments[5].Trim();
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PriorityAutoFight = int.Parse(segments[6]);
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HealthAutoFight = int.Parse(segments[7]);
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SkillClass = int.Parse(segments[8]);
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UseType = int.Parse(segments[9]);
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IsPredict = int.Parse(segments[10]);
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IsMove = int.Parse(segments[11]);
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IsMoveBreak = int.Parse(segments[12]);
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SearchEnemyAngle = int.Parse(segments[13]);
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IsNeedStopEffectId = int.Parse(segments[14]);
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IsReleaseWithoutTarget = int.Parse(segments[15]);
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PriorityTarget = int.Parse(segments[16]);
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}
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public int Id { get; private set; }
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public string Name { get; private set; }
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public int IsShowSkillName { get; private set; }
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public string Icon { get; private set; }
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public string TextIcon { get; private set; }
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public int PriorityAutoFight { get; private set; }
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public int HealthAutoFight { get; private set; }
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public int SkillClass { get; private set; }
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public int UseType { get; private set; }
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public int IsPredict { get; private set; }
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public int IsMove { get; private set; }
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public int IsMoveBreak { get; private set; }
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public int SearchEnemyAngle { get; private set; }
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public int IsNeedStopEffectId { get; private set; }
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public int IsReleaseWithoutTarget { get; private set; }
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public int PriorityTarget { get; private set; }
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}
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} |